negative player confusion triggers as if it’s 1
Fixed
Spider Web has no sanity immunities
Fixed, and gave it immunity to ensnared to boot.
spawn of silver getting more guarding is considered the lucky outcome
Fixed, it was a bit funny since I stared at the “obviously correct” line for a few minutes, thinking that I was affected by insanity from my game, until I finally saw the typo:
E.guarding(new RandomInRange(0, 2), { invert: true }), vs E.guarding(new RandomInRange(0, 2, { invert: true })),
dazzling ink improves the multiplier of infectious delirium
Will fix, but this bug also affects some other cases, for example splicing “Melee” effect from Spear into Revenge with Idea. I need to review those carefully.
vitality damage from all sources triggers guilt
Yes, I have already noticed this, and consider this bug serious enough to again publish mostly-fixes release. Unfortunately this change requires some extensive refactoring, so it will take a few days.
Meanwhile, I would like to get some feedback on Dreamwalker. He is certainly very hard, I actually did not yet manage to win on max-ascension. What was your experience with Dreamwalker? I would like to buff him slightly, but without affecting his core “identity”.
So far, my ideas include:
- Give “negative insanity” statuses some benefits, like (bad example) additional melee damage from negative fear. So far, I did not invent interesting enough benefits.
- Tone down guilty damage a bit, but it will make it almost useless when applied to enemies
- Ignore attacker’s guilt when the victim is immune to guilt itself. I like this idea both thematically (no guilt for destroying mindless things) and for balance (since currently the most dangerous enemy in early game is a chest, as it forces player to use Eldritch Light). The main downside is that this change is hard to explain in status description
- Give Dreamwalker a summon (as a way to circumvent guilt). I will certainly add dream-themed summon(s) anyway, but the question is whether to add it to the starting deck.
- Either buff Dispersion or remove it from starting deck, since, although it does save you very rarely, it feels like a burden 90% of the time.
- Maybe you have other opinions?