Yes, this is the problem I described / fixed.
I see, so I guess it shows either the intrinsic max or the circumstantial remaining upgrades plus the current amount of upgrades.
And “the issue” I’m talking about is that, in the case of these un-upgraded (and otherwise unchanged) cards, it shows the intrinsic max even though the circumstantial max is lower.
Showing the remaining upgrades left is a fine alternative way of displaying it. To me that sounds kinda tangential to “a fix”, but I guess rewriting that functionality included a fix.
Maybe this is pedantic, but I just want to make sure I’m not causing a misunderstanding.
‘blaze’ is not so punishing for my style
Yeah, I should add that I mostly make small decks, and I’m playing mage more often than not.
Blaze can also be easy with a small deck, it just needs to be busted enough. But runs where you don’t become that busted are interesting, so I wouldn’t want to commit to blaze when starting a run. So maybe blaze isn’t actually that generally difficult.
I had a run with Pendant of Amnesia, it also was useful for the Pea Pod I found later. It did blaze with it mostly to test it, it does trivialize the quest.
I am thinking of buffing hailstorm to Shoot 3.
I think withering is similarly easy, so buffing hailstorm is probably fine.