Maybe I just got lucky in my runs so far, but I think Dreamwalker isn’t difficult in a way that makes me consider dropping an ascension. Which btw wouldn’t be a bad thing, I’d actually appreciate having a reason not to have all ascensions up.
I save at every victory screen so it’s kinda save-scummy, but I “won” two Dreamwalker runs with all ascensions. For example, in late game I went to laguna and realized I can’t kill the kraken tentacles in time before fatigue kills me, so I reload and go the other way because an idealized, more experienced player would’ve seen that coming.
The early game seems doable, it’s just somewhat finnicky and I often have to retry the stage because I misplay something.
I almost never inflict guilt and upgrade the cards so that I can avoid dealing with guilt as much as possible (first upgrades are one slumber, delirium, and then the tunes). Dispersion is indeed something I immediately stash and never use again. Maybe, if it didn’t cost Wp, I would use it before I can spare gold to remove cards. Later the trimmed down deck is one slumber, light, delirium, and two otherworldly tunes.
So, early on I avoid using conspiracy because stamina is my lowest resource, and later when you don’t need Wp it’s not worth keeping because delirium does it’s job while also avoiding enemy actions.
imo it’s actually good flavor that you learn to let go of guilt as you level up.
Overall I don’t think Dreamwalker needs a buff, but a small buff could make the first stages less finnicky.