Played a bit, here are some notes:
- The graphics is excellent
- Maybe make fruit icons on cards larger?
- Animations are mostly smooth, but card dragging unexplicably lags sometimes
- Please implement volume controls
- It seems that the game does not have save/load capability?
- When playing in browser, console contains errors: <color=#0099bc>DOTWEEN ► </color>Target or field is missing/null (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0
- Cross-pollinating rare crops drops rarity back to 1, which feels like somewhat of a letback
- Maybe put harvest value on the card
- I understand that game is supposed to be “cozy”, but lacks of goals / possibility of defeat significantly reduces appeal, at least for me
- Basic game loops feels like a bit of busywork, at least until late-game upgrades which make crop placement meaningful
- I think there is a lots of unexploited potential for deeper mechanics, which could turn this game into a formidable contender on the market
Good luck with development!