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(+1)

Played a bit, here are some notes:

  • The graphics is excellent
  • Maybe make fruit icons on cards larger?
  • Animations are mostly smooth, but card dragging unexplicably lags sometimes
  • Please implement volume controls
  • It seems that the game does not have save/load capability?
  • When playing in browser, console contains errors: <color=#0099bc>DOTWEEN ► </color>Target or field is missing/null (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0
  • Cross-pollinating rare crops drops rarity back to 1, which feels like somewhat of a letback
  • Maybe put harvest value on the card
  • I understand that game is supposed to be “cozy”, but lacks of goals / possibility of defeat significantly reduces appeal, at least for me
  • Basic game loops feels like a bit of busywork, at least until late-game upgrades which make crop placement meaningful
  • I think there is a lots of unexploited potential for deeper mechanics, which could turn this game into a formidable contender on the market

Good luck with development!

Thank you so so much! This is incredibly helpful! I thought a lot about some of these points but not quite sure how other people would feel so it's a huge relief to hear thoughts from real player! Still there are a lot of thing I completely miss so I really need this feedback :D

I did make a point to myself to implement volume control so I hope it's not bugged out or anything, should be in the options menu :D