Maybe I implied too much of a reaction,
Not at all, “very good player stops using item because it makes game too easy” is an excellent indicator of imbalance, so this feedback is exactly what I want.
Lament
This is outright bug, I forgot to add “exhausts” and effect condition. Funny thing, I played Lament a few times since then, but somehow failed to notice that actual card is different from the one I have in my mind. Fixed by adding both exhaust and “have enough piety” condition.
Now the impact of Lament is rather similar to Inquisitor Seal, as both allow to refill the resource once per battle.
pawns move + gather magic
Pawn’s Move is a tricky card. It is supposedly intended to facilitate hand manipulation, but I myself noted that I use it mostly for creative exploitation of infinite persist. In particular, weird “if effects <= 1” condition is added to avoid making too good of a chassis for card construction with Idea.
Another example is Pawn’s Move + Rewind, which completely bypasses fatigue since “return from discard” effect is not affected by it.
Perhaps just using fixed “Persist 5” would be better?
more than 2 effective fatigue reduction … e.g. fatigue rune + pray
That’s still just effective -1? Even though Pray persists, it still increases fatigue normally. Nitpicking aside, I understand the general issue. Maybe nerf Rune of Heariness to Fatigue -1 …
Ribcage Armor … avoid it when playing Renevant
Indeed, this item is custom-made for Revenant, especially on high ascension where you are limited in Lichform upgrades. However, I thought that poison, fear, and recently guilt, pose high enough risk to push this item into “powerful but prone to sudden death” category. How do you usually mitigate those when using Ribcage Armor?
Paradoxical Figure
This one is intentionally “too broken to balance, but fun to use occasionally” item, so the only thing I considered changing is to make it ever more rare in some way.
Burnt Pancake
I significantly reworked this item by changing the counter increase condition to “played card had zero effects”, same as Large Basket. This makes an item potentially even more powerful, but adds significant requirement / downside (and even some danger of forced infinite self-stalling), so now both picking and using it hopefully require some thought.