persist does nothing if you have 0 fatigue and the new ascension
Oops. Fixed in next version
typos
Fixed
“Invent magic deflector” quest shows up even though the prereq aren’t fulfilled
Fatigue on Austerity is ‘bad’ status and the prerequisite does not distinguish positive and negative values. Will add ‘redirectable’ requirement and probably remove ‘bad’ requirement, since fatigue is not redirectable, but, say, -vitality from Screeching Tune or Stigmata is.
chest randomly spawns in chaos realms, but “all monsters” menu says otherwise
Both “View possible monsters” button and “Encountered in” line in monster hint do not take into account so-called “encounter modifiers”, such as randomly occurring chests, bushes etc. As well as small monsters added by ‘May encounter additional enemies’ ascension.
I think adding those will be too much noise, since they can appear at basically any stage.
Maybe I will document algorithm of generating encounters, even though there are not many impactful details there.