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(+1)

I played your game a bit. Here are few notes:

  • The font is very hard to read (letters like H-K, U-V a practically indistinguishable, X looks like a solid block for some reason). Since you already have UI options like palette, I suggest adding “normal” font option (or maybe some more readable pixel font).
  • “Enter” for rotation is very strange, I repeatedly mixed up controls when playing. Something like “S” to rotate, “Space” to drop would be more natural for me. Maybe just add changeable control settings.
  • Holding down “drop” key continues dropping next piece after landing the first one, which is frustrating.
  • Conversely, auto-repeat on left/right movement would be welcome
  • The fact that diagonal matches also work is not obvious at first, maybe worth mentioning in the description
  • Maybe add point bonus for dropping pieces
  • Fully same-color pieces feel “too good”, maybe remove them
  • Please add lines indicating field limits it is awkward to play without them
  • I maybe noticed that sometimes when a piece completes multiple lines at once, some lines are not destroyed. Not sure though, as it is hard to test/reproduce.
  • When the game progresses to “new stage”, I suggest adding some message / indication.
  • I am quite sure that I played very old game with this exact gameplay, but can not remember the name. Did you also play it?

Wow, thanks a lot! Very much appreciated.

I’ll paste this as is into my design document :)

(1 edit)

Oh, and the game you mentioned is probably Columns. I played that as a kid on the Game Gear.

I guess I played some noname clone of this game, since it was on PC, but gameplay and UI were very similar.