rune of balance upgrades it’s effect on it’s own … also happens with lockstep.
This bug affected all cards with ‘cycle by cards played’ effect. Fixed.
sleight of hand consumes luck
The bug was actually in the Bargain card. I forgot to pass ‘imitate’ flag, so Bargain spent luck while trying to preview number of cards it would affect.
curate often doesn’t count the magic missiles
Fixed
sword dummy increases the poison multiplier of scalpel melee instead of the constant
This interaction was left intentionally as a way to empower weak / rare weapons like Reforged Sword and Scalpel. I agree that wording of ‘Melee values +1’ does not communicate that idea at all. Underneath, the formula is “value * (poisoned) + plus”, so value is the coefficient. I do not know if you noticed, Secret Technique works the same way with cards like Revenge and Feast on Flesh, which makes it very powerful (and the name is kind-of pun related to this hidden interaction).
So my preferred way of fixing that problem would be to re-phrase Sword Dummy ability, but I currently have no idea how to do that. Ideas welcome.
Since both Curate and Bargain are in starting deck of Antiquarian, I am inclined to do next release sooner, even though the batch of new content is still small. But before that, I would like some feedback on Antiquarian balance – do you think her ability should be nerfed as it scales too soon and without enough effort from the player? Maybe gain 0.5 Shoot value per effect trigger? Or any other comments on her?