new version that should hopefully fix the issues.
Yes, I was able to finish tutorial.
movement problems, I cannot really reproduce
Simplest way for me is to click “Shift” 5 times while having Sticky Keys on. Maybe consider using WebGLInput.captureAllKeyboardInput ?
Some more notes:
- Art style is ok, mix of cozy and “burning hell”. I wonder if adding lots of dynamic lighting would be an interesting direction to evolve
- Some terrain elements are a bit too low contrast, I got hit multiple times by stumbling on pillars I did not see at first.
- “Burning barrels” give me a strong expectation of either “explode on hit” or “hurt player on touch”. Maybe change graphics and / or add some of those interactions.
- The “character upgrade” progress is far too slow IMHO, I suggest adding a reward after every wave (of course, rewards should be made weaker for balance – maybe give common rewards after each wave and rare rewards after each 3 or something like that).
- Implement “character stats” window and add numbers to rewards. This is what bullet hell players crave :)
- Maybe reduce starting “weak” enemy HP to make initial “boring” wave finish faster. (I think a cheap way to do it is by adding several versions of each enemy differing only by size and HP).