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Hey AlSoKnown, 

First of all, thanks a lot for playing and giving some feedback!

Thanks for pointing out the issues with the tutorial! It was indeed a mistake on my part. I have uploaded a new version that should hopefully fix the issues.

About the movement problems, I cannot really reproduce your issues. I have tried running the game on Firefox but the movement worked fine for me there. Could you maybe see if it's still an issue after the newest update? Would love to help resolve this problem!

Anyway thanks for playing, I would greatly appreciate it if you could give it another chance now that I have updated.

Also, what did you think about the art style, do you like it? : )

All the best!

(2 edits) (+1)

new version that should hopefully fix the issues.

Yes, I was able to finish tutorial.

movement problems, I cannot really reproduce

Simplest way for me is to click “Shift” 5 times while having Sticky Keys on. Maybe consider using WebGLInput.captureAllKeyboardInput ?

Some more notes:

  • Art style is ok, mix of cozy and “burning hell”. I wonder if adding lots of dynamic lighting would be an interesting direction to evolve
  • Some terrain elements are a bit too low contrast, I got hit multiple times by stumbling on pillars I did not see at first.
  • “Burning barrels” give me a strong expectation of either “explode on hit” or “hurt player on touch”. Maybe change graphics and / or add some of those interactions.
  • The “character upgrade” progress is far too slow IMHO, I suggest adding a reward after every wave (of course, rewards should be made weaker for balance – maybe give common rewards after each wave and rare rewards after each 3 or something like that).
  • Implement “character stats” window and add numbers to rewards. This is what bullet hell players crave :)
  • Maybe reduce starting “weak” enemy HP to make initial “boring” wave finish faster. (I think a cheap way to do it is by adding several versions of each enemy differing only by size and HP).

Damn thanks, this is some really good feedback!

While I will probably not be able to apply all these changes soon, I will take this feedback with me when I'm working on the next update!!

I especially like your ideas of adding smaller rewards after each wave, adding a player stats window, and also the idea of increasing enemy variation by playing with size and enemy health.

Also thanks for the suggestions on the art style. The art is definitely the hardest part of making a video game for me, as I don't have much experience in that area.

Cheers!