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A member registered Aug 23, 2022 · View creator page →

Creator of

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Hey, I played your game for a bit!

Like others are saying here, it feels very nice to play, the movement feels responsive. The difficulty also feels fair and increases fast enough to keep me interested. So overall the game is very good!!

I do have some suggestions for maybe in the future, I think in general increasing the difficulty without just increasing the speed would keep the game more interesting. Instead of the game getting faster and faster, you could for example add moving gaps that you have to fly through, or add multiple gaps so the player feels like they need to make a choice. I think this would help keep the game interesting.

Another suggestion I have is to have a leaderboard, it would be awesome to see how my score (I got 34) compares to other players. Adding a leaderboard can be a little difficult, but there are itch.io tools that make it a lot easier (I for example have used this https://danqzq.itch.io/leaderboard-creator).

Overall its a very fun game you have! Good luck :D

Hey Slug People Games,

I watched your video and it definitely looks like a nice game, the design fits the gameplay well. It reminds me a little of the game Kabuto Park on steam, in the sense that it could be a cozy game about gathering animals/insects.

It was a little bit harder for me to see the core gameplay loop of your game, which I think is important for the fun factor of the game, so would love to see that. Also, if it isn't too much work, putting a demo on Itch.io that is playable in the browser makes it really easy for other people to test your game and give direct feedback! 

Hope this helps a little, good luck!!

Hey guys, I made a small short displaying the progress of this game over time, here it is!

Wow thanks a lot for all the cool ideas! I will definitely look into Guidus to see how that game works. Also the risk rewards thing you mentioned is indeed a very good way to keep the game exciting. Thanks, your feedback helps a lot!

Hey Greysir, thanks a lot for the really nice feedback! 😀

I initially considered making this a runner game, but for now I decided against it. The main reason is that the player would constantly have to swipe forward to keep moving, which I think could get tiresome pretty quickly. I could make the player move forward automatically, but then it feels like you lose some control over the character, which I’m not a big fan of.

I absolutely love the idea of having a leaderboard in this type of game 😄 When I was a kid, I spent so much time playing games like Subway Surfers and Jetpack Joyride, trying to beat my friends’ high scores. That’s definitely a big inspiration for this game as well.

Regarding attacks that expand outward: I was thinking about introducing tile states. For example, a tile that’s on fire could spread to nearby tiles, or a frozen tile could make the player slide when stepping on it. This would then allow for attacks that set tiles on fire or freeze them. That said, I think this might make the game a bit too complex for now, so I’m putting that idea on hold 🙂

Overall, really cool ideas, thanks again for taking the time to share your thoughts!

One last question, since getting the fun factor right is the most important thing for me right now: do you think you would personally have fun playing this game? What do you feel it currently needs the most to become fun? I’d really appreciate your honest opinion, if it doesn’t look fun at the moment, please feel free to say so 😊

My main goal right now is to figure out whether this idea is strong enough to keep developing, or if I should start exploring a different concept.

Damn you got some very beautiful visuals in your game. How did you get into drawing pixel art?

Hey everyone,

In the last two months, I’ve been working on an idea for an endless score mobile game where the player faces an unending series of attacks that keep getting harder and harder. The setting is a ruined cosmic castle, and the player is constantly dodging as the challenges escalate.

I’ve spent quite a bit of time on it now, and it feels like a good point to get some feedback. I’d love to hear your thoughts on a few specific things:
- Can you see yourself having fun playing this game?
- How do the visuals feel, are they appealing and readable?
- Does the setting of the ruined cosmic castle feel interesting and immersive?
- What do you think would be a visual/gameplay addition to take this to the next level?

Please be as critical as possible, honest opinions are extremely valuable. If you have ideas for interesting features, I’d love to hear them too. Positive feedback is welcome as well, since it’ll motivate me to keep developing this into a solid demo.

Here’s a GIF showing how it looks and plays right now:


I’m also happy to trade feedback, if you’re interested, I can take a look at your game and give you my thoughts in return.

Thanks in advance for your time and feedback!

Hey avowiz, I played the game and it was pretty fun!

I really liked the general gameplay of managing a garden between rot while maximizing fertilization and nurture. I felt that every card really fit that theme and nothing felt really out of place. I also liked the fact that you could build your own deck and try out different combinations with a good mix of active and passive boosts.

The main thing that I had the most trouble with was just generally understanding how to play your game. I think it would go a long way to have some more detail in your game description about how the game works. I spent the first 10 minutes of gameplay resetting and trying to figure out the game by myself. In the end I still did not really understand how to win the game (it had something to do with the lion?)

Other than that I feel like your concept is really unique and the gameplay loop was fun. Good luck and all the best!

Cheers!

Hey Duhabaaa, its nice that you have started on a game, but its hard to answer a question like this without providing at least some direction that you want to go in 😆.

In general I would advise creating a story you are yourself very passionate about, or starting from something you like or dislike. For me it always feels easier to create something I have fun memories of, or something that I feel passionate about.

Hopefully that helps a little bit, good luck with creating your game!! 😁

Damn looked through it and it indeed looks very good! If I make a game in the future needing icons I will definitely try to remember this 😁

Hey Arluc Games, thanks a lot for playing this! I watched your video and had a blast seeing you play the game. Also thanks a lot for the feedback! 

ps: I'm indeed very bad at drawing tanks 😆

Hey Noel K, thanks for the review!

It means a lot that you liked the aesthetic and music!! 

Indeed, the first level might be a little too simple, the idea was that people that aren't used to playing games could also complete that level, but it might have become too easy and uninteresting for some people.

Yeah the game could indeed maybe use some more 'creative' enemies and features. That is something to consider for the future.

Thanks again for playing! Don't forget to upload your highscore : D

Here is a short I made showcasing the enemies of level 1!

Thanks a lot for playing the game! 

Yeah I have heard from multiple people that the dash is a little awkward to use. I can't put it to right mouse button because that has an other use ; ). 

Cheers

Hey everyone, I have a gameplay trailer for everyone that might be interested : )


Also, don't forget to upload your high score, who knows you might be at the top :D

Hey, thanks a lot for your awesome feedback!

I'm really happy to hear you like the aesthetics as it was very difficult for me to find nice-looking visual theme. 

Aha, you are right that there could indeed be a bug regarding perfect waves, as I currently only check if the player health is below the health at the start of the wave! Good catch!

It's indeed true that dashing is somewhat unpredictable, I could indeed look into ways to making it more controlled.

I really like the idea of giving points based on the speed of clearing a wave, I might add that very soon!

Again, thanks a lot for the in depth feedback!! :))

Damn thanks, this is some really good feedback!

While I will probably not be able to apply all these changes soon, I will take this feedback with me when I'm working on the next update!!

I especially like your ideas of adding smaller rewards after each wave, adding a player stats window, and also the idea of increasing enemy variation by playing with size and enemy health.

Also thanks for the suggestions on the art style. The art is definitely the hardest part of making a video game for me, as I don't have much experience in that area.

Cheers!

Hey AlSoKnown, 

First of all, thanks a lot for playing and giving some feedback!

Thanks for pointing out the issues with the tutorial! It was indeed a mistake on my part. I have uploaded a new version that should hopefully fix the issues.

About the movement problems, I cannot really reproduce your issues. I have tried running the game on Firefox but the movement worked fine for me there. Could you maybe see if it's still an issue after the newest update? Would love to help resolve this problem!

Anyway thanks for playing, I would greatly appreciate it if you could give it another chance now that I have updated.

Also, what did you think about the art style, do you like it? : )

All the best!

Hey I played your game and gave it some feedback, I left it in the comments : ))

Hey nice game! I liked it!

I like the gameplay and the rogue-lite aspect of dying and returning stronger. I also liked the relaxing and soothing music. Lastly the visuals were nice!

I do have some small feedback. It was initially for me not that clear that you needed to collect the orbs that enemies drop, making my first few runs a little confusing. Also I do not understand some parts of the mechanics: why your health decreases even when you shoot and what the Aura upgrade does. I feel like all these things could be solved with either a tutorial or little more information in the description.

Anyway these are just my suggestions, it was a very fun game to play!

Cheers!

Hey DaxterFlame. I really like the game!

Currently, I'm just after the tutorial. I am planning to continue playing some more after the weekend. I like the game mechanics, I feel like the timing concept is new (at least for me) and I have also never interacted with the shield break (stun) feature. I must say it was pretty complicated at first but after playing it some more I started liking the concepts.  Another thing I liked was the music, its a really chill vibe and I feel it fits with the gameplay.

Some other feedback I have is to add graphics to the player character, I would love to see something else than the rectangles. In this type of game, I feel like a story does a lot to immerse yourself. A little bit of dialogue at the start of each battle would go a long way. Also maybe I haven't gotten that far yet, but I'm looking forward to some sort of boss battle?

Anyway, I think it is a great concept, looking forward to where this goes!

Ps: I would greatly appreciate it if you could give some feedback to my game Tiny Shooters : )). I have a post on it here: https://itch.io/t/5548079/tiny-shooter-10-update-feedback-please

Hey I played your game, I left some feedback in the comments : ))

Hey I played it for a bit, Its a very exciting game! I took me quite a while to get to 20 seconds!

For me the positives where mainly the exciting gameplay and the music that really fits that vibe. I also think its very important for a 20 second game that it isn't too hard or frustrating to play and I feel like you nailed that.

For suggestions, it could be nice to have some sort of endless-mode where you can try to get as far as possible. Another suggestion could be to add more enemies which have different patterns, but of course you would then need to make sure that it doesn't become too hard or frustrating. Its a hard balance to keep I think.

Have a good one!!

Hey Nice game!! I made it to 20 seconds :D. Got a score of 1760

Hey thanks a lot! Don't forget to upload your high score :D

Haha perfectly fits kind of game you would play instead of studying! xd

What an addicting game hah

Wow, played it for a bit and it is a really addicting game! So simple yet very engaging. How did you come up with the idea? : ))

Hello everyone! I have been working on Tiny Shooters for the last two years. Its an action-packed shooter where you try to fight waves off enemies, fight bosses and upgrade your character!

https://decoppelelias.itch.io/tiny-shooters

Here are some images, I would greatly appreciate any feedback!!


I have the same, building a fanbase is hard. But I feel like by interacting with everyone here on itch.io is at least a good start : ))

Hey everyone!! I just released Update 1.0 for Tiny Shooters, my top-down arena shooter where you survive waves of enemies and battle bosses. 

https://decoppelelias.itch.io/tiny-shooters

I think this update is a big step forward for the game, and I’d love to hear what you think! Any feedback, suggestions, or thoughts are super appreciated.

Some interesting questions could be: What did you like / hate the most? What did you find exciting? Was there something unique? What is your favorite player build? Anyway, have fun!

Here is a picture before and after the update:

Tiny Shooters Before Update
Tiny Shooters After Update

Don't worry about it, you will get there eventually! As long as you enjoy it keep going! 🚀 

Hell yeah

Damn, I really like the game! It's crazy addicting and satisfying!

Hey nice game!! I tried it out a little and reminded me of other drawing related games. Some feedback I have is to have a fast way of restarting the level. It was very fun!

Hey nice game prototype, what's the plan with it?

Haha yeah, was something I put in to add new skins later on : )). Did you enjoy the game?