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(+1)

I played a bit more. Level progression, UI and tutorial are all much better. Separate thanks for volume controls.

I like most of new graphics, except balloons, are now visually hard to parse due to strange white blob, and “mats” where player must place a weapon due to their “noisy” look.

When playing on Windows/Firefox, I experience significant lag every time I pick up the weapon, so severe that music pauses for half-second.

The step-by step nature of tips is very good idea. However, it seems that using tip has no downside. Maybe give 1 less star for level if tip was used?

When playing more complex levels, it is sometimes tedious to watch the process again and again while figuring out next weapon to play. Maybe add “animation speed” setting and / or “quick play” button

Overall, good job on improvements!

Thank you again for taking your time really appreciated!  You already helped a lot and know you continue with it!

Yeah I find the mats also a bit confusing and would like to have clear distinguishable positions to place the tiles and hmm yeah me too needed a bit to get used to the "new balloon" design - just will not decide this by myself, since the artist working with me on the game has the last say, when it comes to design decisions.

It's a pitty that you experience so much LAG now... just since we want to publish the game on Steam more or less as a learning experience... the issue should be resolved once it's not longer run inside the browser, but directly local.

Yeah, you mention the one point which is a bit difficult regarding the tip system... I don't want players to feel like "if they didn't get it" they now somehow can't accomplish everything there is to accomplish... so I'm a bit torn regarding it... maybe i could do some kind of bonus instead... something like "free tipps" you can get in a row (at the moment of course once the tipp timer runs out) you can get as many as you want.

Yeah, the speed up button is planned,  just might take some time till I get there... there is a quite a bunch of bugs... i'll have to get rid of first.

So thanks again... thanks to your feedback the game has improved alot! (and really glad you could feel the improvements)