A-m-a-z-i-n-g game. I Really liked it and had fun. The fact that there are voices gives so much more value to the game. And the post-apocalyptic theme was awesome!
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Rogue Planet's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #29 | 3.889 | 3.889 |
Graphics | #77 | 3.963 | 3.963 |
Overall | #121 | 3.340 | 3.340 |
Game Design | #124 | 3.444 | 3.444 |
Fun | #161 | 3.296 | 3.296 |
Innovation | #355 | 2.741 | 2.741 |
Theme | #445 | 2.704 | 2.704 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Damnn!!...This was really fun..Really...Just Amazing..Thanks for making such a wonderful game..
Cheers!
Very simple game but still have good details! Easy to understand. Fits to the theme. Rated!
Don't forget to check my game and rating it, please.
https://itch.io/jam/cgj/rate/476599
I can see the perks of being old and having a family! You really thought out the screenplay and the story (wish it was longer). Sometimes it felt slow-paced, and maybe it's for the better (I don't really enjoy super fast reflex games where you have to have 120 fps attention). The graphics are gorgeously simplified! Keep making games like this, and with a proper amount of content, you could even monetize it!
Wow, really impressed you made this in a week. The graphics are op and the music is fitting for that apocalipse, survival vibe. The voice acting is really good and cute. My only complaint is that the game doesn't appear to fit the jam theme. Besides that this is one hell of a good game. The shooting mechanic is cool but it would have been cooler to add ammo too. The reloading takes a long time, especially for the pistol and speaking of the pistol it does wayyy to little damage and the enemies are scarce, but for a jam this is one hell of a good entry. Well done!
Thanks, Freaky for trying out the game and leaving such a supportive comment. To be honest I didn't like the theme and decided I would only apply it thematically and not mechanically to the game. I feel it's bad practice to obscure gameplay information from the player. Many others in this jam have pulled it off but I'm just not that creative :P That said, I agree the was I implemented it is cliche and borderline lazy.
I was attempting to make the weapon systems more like RPG abilities rather than the traditional collect ammo systems. I wanted the combat to be slow and methodical, forcing the player to use all the weapon at their disposal. Obviously I have a lot to balance here.
Thanks again for taking the time to leave such great feedback. Cheers!
The game is really cool, the movement is nice and the voice acting is incredible, i was starting to wondering where did it fit to the theme but then i reached the end. Really cool game congratulatios :D
The game was cool, it is like "The Last of Us" 2D.
After dying one time I just used the shotgun, I think the baseball bat is pretty useless in the inventory, you can simply shoot, run or roll away waiting the cooldown and then shoot again. The gun can be useful because of the different rate of fire. I would have added the stronger weapons efter every encounter with the monsters.
Also shooting with the spacebar is weird. I tried to jump once and I almost shot my daughter.
The art is nice, I love the background with the red sky.
The voice acting stood out, is probably the best one of the jam and if that is your family is even cooler.
The ending for me was a bit of a letdown. I usually never like the "and then he/she woke up" ending, especially if what was happening before was really cool.
But I get that you had to comply with the theme of the jam, maybe it's just that al lot of the dev in this jam chose to end their games with the "it was all a big lie" finale so I'm tired of that.
Anyway, I liked your game, it's a nice entry!
"The Last of Us 2D" is a huge compliment, thank you.
- I wanted to do something new from collecting ammo so I decided to try out a "cooldown" type of system for the weapons. The idea is you would need to manage/use all of them like RPG type abilities rather than the traditional weapon systems. The bat was kinda the "last ditch" weapon and its role in the rotation is kinda muddled. I for sure have lots of balancing to make a system like that work.
- Complete agree and something I will change in the future.
- Thank you. I was actually calling the game red skies during development.
- The voice work was really fun and seem to be the thing that makes this game standout. Couldn't be prouder of my wife and boy for delivering such great performances.
- Honestly, I just didn't like the theme and went with a cliche trope to avoid making something deliberately obfuscated to the player. I do feel it still fits the theme but only thematically and not mechanically.
I appreciate you taking the time to leave such a detailed comment and helping me make the game better in the future. Cheers!
Love the profile pic btw 🤘
Nice game. It would be repeating what everyone else said, but the voice acting stood out the most to me in this game. It was on point, not only the voices but expressions in them. Just amazing. Graphics were also cool part of the game. I was expecting LMB to fire but it turn out to be SPACE, I wish I was told that in advance as many players have this tendency to spam shooting buttons upon the mere sight of the enemy. A really really good entry, I wouldn't call it a single person entry as your whole family chipped in. You should expand this game beyond the jam.
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