Thanks, Freaky for trying out the game and leaving such a supportive comment. To be honest I didn't like the theme and decided I would only apply it thematically and not mechanically to the game. I feel it's bad practice to obscure gameplay information from the player. Many others in this jam have pulled it off but I'm just not that creative :P That said, I agree the was I implemented it is cliche and borderline lazy.
I was attempting to make the weapon systems more like RPG abilities rather than the traditional collect ammo systems. I wanted the combat to be slow and methodical, forcing the player to use all the weapon at their disposal. Obviously I have a lot to balance here.
Thanks again for taking the time to leave such great feedback. Cheers!