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"The Last of Us 2D" is a huge compliment, thank you. 

  • I wanted to do something new from collecting ammo so I decided to try out a "cooldown" type of system for the weapons. The idea is you would need to manage/use all of them like RPG type abilities rather than the traditional weapon systems. The bat was kinda the "last ditch" weapon and its role in the rotation is kinda muddled. I for sure have lots of balancing to make a system like that work.
  • Complete agree and something I will change in the future.
  • Thank you. I was actually calling the game red skies during development.
  • The voice work was really fun and seem to be the thing that makes this game standout. Couldn't be prouder of my wife and boy for delivering such great performances.
  • Honestly, I just didn't like the theme and went with a cliche trope to avoid making something deliberately obfuscated to the player. I do feel it still fits the theme but only thematically and not mechanically. 

I appreciate you taking the time to leave such a detailed comment and helping me make the game better in the future. Cheers! 

Love the profile pic btw 🤘