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A jam submission

Magic Rivalry: Battle For The WorldView game page

Get ready for an epic rivalry...
Submitted by AlexRedDragon, THEkotan4IK — 15 hours, 14 minutes before the deadline
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Magic Rivalry: Battle For The World's itch.io page

Results

CriteriaRankScore*Raw Score
Storyline#202.2612.500
Theme#312.4622.722
Innovation#342.1112.333
Overall#352.1362.361
Experience#501.7091.889

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Good implementation of theme with both a clear companion and rivalry. Was good to see the different types of enemies as the waves progressed. Powerups could've been expanded upon to give the player the skills rather than the flat stats, this would've made getting the new skills more clear and the powerups more impactful.
  • I think some of the art work is a little bit miss matched which does hurt the feel of the game. The colours ins ome areas are too close and clarity is lost and in other areas they are too far out which creates this clear clash. The gameplay is alright but didn't have any particular stand out qualities. The theme was done ok and the twist companion was good hence why my rating for this section in particular was higher. Having the artwork in balance could really improve all other aspects in the game. There is a good chunk in here for a short time period so well done.

Tell us about your game!
An evil wizard wants to take over your world along with his wizard allies. So now you have to protect yourself and your tower to save your beautiful world. You have 9 types of magic attacks, but they aren't weak either. Will you be able to save your world together with your companion?... Anyway, get ready for an epic rivalry...

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Comments

Submitted(+2)

cool artwork, the enemy seems like they can shoot too long range?

Submitted

Hey!

How are you? It's Ilias again. I have some new questions for you.

What do you think about game jams in general, and this game jam in particular? What do you think could have been better, and do you have any suggestions?

What were your favorite video games?

Where do you think the strength of video games resides? What do you believe a video game should have to be a successful video game?

If you would like, you can tell me a little bit more about yourself and your background, if you have any information you would like to share.

Thank you in advance,

Ilias.

____________________

To Rate My Game : A Little Thing Made Out Of Clay .

https://itch.io/jam/biga-jam-v2/rate/2402991

___________________________________________

Submitted(+1)

Nice Game!

Submitted(+1)

Nice Game!

Submitted(+2)

hey, the game logic is different and interesting, but the gameplay was difficult, honestly I couldn't defend for a long time, but still good work, keep up the good work :)

Submitted

Hey   AlexRedDragon, THEkotan4IK!

How are you? My name is Ilias.

I have some questions about your game Magic Rivalry: Battle For The World:

Did you include any optimization techniques, or did you choose to include only the in-engine ones?

What engine and tools did you use to create your game, your graphics?

Was it hard to develop your game  ? Did you experience any challenges?

What inspired you for your game idea and the gameplay ? The game's name and the game's story?

N.B: It would mean a great deal to me if you could rate my game. If you haven't already, feedback from friends and fellow gamers is valuable to me.

Thank you in advance for your consideration and your time.

Thanks! -Ilias.

Submitted(+2)

So here's my feedback:

- The wave balance could be improved especially the starting waves. took me a some time to get used to the game because of the enemy shooting rates.

- Do the bullets 'deactivate' when they are out of screen view? It did feel like that although I'm not sure.

Also, the first 'nobody will disturb me now' felt like shrek and his swarm hahaha

Developer(+1)

Thanks dude :P

Submitted (1 edit) (+1)

Very interesting idea for a game!

Two points of feedback that I noticed during my gameplay:

- There where moments when I was a little far away from the tower and couldn't tell it was being attacked. I think having the tower's hp always visible on the player's HUD would help with this. A warning could also be good.

- Some players might not notice that they are unlocking attacks every wave. I think showing the available magic attacks on the player's HUD would also be cool. A simple sprite with the button would be enough to show the player what they can do.

Other than that, well done! I really liked the art for the companion and the throwable potions and arm cannons are so satisfying to use.

Nice job!

Developer(+1)

Thank you for your feedback!

Submitted(+1)

Cool idea to combine platformer with tower defense. Would be great if the wizard can create additional towers to defend the main one. Well done

Developer(+1)

Thanks!

Submitted

I click on different numbers but the attacks don’t change, can you tell me what I might be doing wrong? The game looks good, if I knew how to change the type of attack I think it would be fun. Please write what could be the problem with the fact that attacks do not change using numbers not on the keyboard or on the numpad and I’ll try to play again

Developer (1 edit) (+1)

Attacks unlock every wave, so on the first wave you have only one attack. Keep playing the game and you will unlock all attacks.

Submitted(+2)

Pretty decent entry if you ask me! 

Found it a bit hard to understand the mechanics initially, those mobs shoot alot and I had a hard time dodging it. 

Once I got the hang of it and I had a nice couple of minutes. Nice job!

Developer

Thanks for your rating :)

Submitted(+1)

Cool game. I liked the inversion on 'tower defense' mechanic and the upgrade system after each wave.
Congratulations!

Developer

Thanks for your rating!

Submitted(+1)

Its a very nice game, simple and has very nice graphics. I do have a few minor nitpicks, but it was pretty good all around!

Firstly, maybe some kind of visual indicator for which attacks you have available would go a long way.

And secondly, very small detail, but pausing the game when you're selecting an upgrade. It feels a bit rushed when enemies start spawning in while you're choosing

Developer(+1)

Thanks for your rating! Actually when you're choosing an upgrade, there shouldn't be any enemies, so probaly it was a bug.

Submitted(+1)

Oh haha, guess you were one step ahead of me :P