cool artwork, the enemy seems like they can shoot too long range?
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Magic Rivalry: Battle For The World's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Storyline | #20 | 2.261 | 2.500 |
Theme | #31 | 2.462 | 2.722 |
Innovation | #34 | 2.111 | 2.333 |
Overall | #35 | 2.136 | 2.361 |
Experience | #50 | 1.709 | 1.889 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Good implementation of theme with both a clear companion and rivalry. Was good to see the different types of enemies as the waves progressed. Powerups could've been expanded upon to give the player the skills rather than the flat stats, this would've made getting the new skills more clear and the powerups more impactful.
- I think some of the art work is a little bit miss matched which does hurt the feel of the game. The colours ins ome areas are too close and clarity is lost and in other areas they are too far out which creates this clear clash. The gameplay is alright but didn't have any particular stand out qualities. The theme was done ok and the twist companion was good hence why my rating for this section in particular was higher. Having the artwork in balance could really improve all other aspects in the game. There is a good chunk in here for a short time period so well done.
Tell us about your game!
An evil wizard wants to take over your world along with his wizard allies. So now you have to protect yourself and your tower to save your beautiful world. You have 9 types of magic attacks, but they aren't weak either. Will you be able to save your world together with your companion?... Anyway, get ready for an epic rivalry...
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