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WuzHizFace

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A member registered Mar 09, 2022 · View creator page →

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Accidentally replaced the game jam version while uploading a newer version. Download Game Jam Version (v1.0) for the version released for this jam, it says it was just uploaded but I can assure you it's the same as it was on release and anyone who's played it so far can verify

Sorry about that D:

Yeah, I noticed this bug and did fix it. Can't release the fixed version though, since the jam ended haha

It's a great concept and starting point, but there's one flaw...

You don't need to possess anything haha, you're fast enough to just walk through on foot until the boss.

Though, if you don't abuse the game like I did, it's fun :D


Also, the sudden cut when you kill the boss is jarring. I'd add some kind of sound effect, particle, fade to black, something like that to make the transition a bit smoother.

(2 edits)

I love this concept, it is genuinely the best I've seen in the entire jam and beats out just about any triple A game I've seen.

It's a bit rough around the edges and I will give a few points of criticism, but just know I love this game and you did a great job.

Firstly, overall UI improvements would be nice. A description for the tiles, highlight the one you pick and add a sound effect, let you remove or move around tiles you placed, and so on.

Secondly, a speed up button of some kind would be amazing. The knight moves a bit slow and there's a long pause between hits in combat.

And lastly, a bit more of a tutorial, or even more gameplay to get used to things a bit more. I'm still not 100% sure what all of the stats do or what exactly some of the tiles do.


As I said at the start though, amazing game. The concept is the best I've seen in this jam, by far. It's got great art and music too.

Edit: I realize now you can override tiles and there is a sound effect when you click, I'm just an idiot XD

Edit 2: Oh, and there are descriptions for the tiles too... I'm very blind wow, I didn't spend enough time on the game before I made this review whoops

Good concept and gameplay, a bit rough around the edges but that's something you'll learn to be better with over time.

Getting sprites is hard during the crunch of a game jam, but it's something I'd strongly recommend, and the controls/physics felt slippery and a bit slow. That's really all the feedback I have, it's a fun little game :D

Fun and simple, which is great. A much smaller thing to appreciate is how the background of the game when playing in the browser matches with the background on your Itch page, it's a small detail but it looks very nice.

Everything felt super responsive and polished too, great job!

Very nice game overall, and the art has a very nice feel to it. I think the explosion sound is a bit loud, but other than that, no major complaints.

One bug I did find though, if you spam space bar, you do tend to glitch outside the map.

Haha yeah, it's meant to be pretty tricky but it came out a lot harder than I expected. I'll probably end up adding a difficulty setting if I keep working on this and might add some sound effects for when abilities get off cooldown.

Thanks for the feedback!

Fun game, very addictive lmao

It feels kind of slow paced though, there was a lot of time spent staring and waiting when I played. I'd recommend a fast forward button, a lot of tower defense games have them and they make things a lot faster

The sprite work is amazing though, probably the best I've seen in this jam so far!

Noted, thanks!