Very fun and original. 4th level's difficulty bump was higher than I expected. Level 9 wall jumps nearly made me quit the game. Other than that addictive game.
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Blockies's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #24 | 3.836 | 3.836 |
Overall | #42 | 3.787 | 3.787 |
Innovation | #70 | 3.541 | 3.541 |
Theme interpretation | #113 | 3.590 | 3.590 |
Audio | #162 | 3.115 | 3.115 |
Graphics | #288 | 2.770 | 2.770 |
Ranked from 61 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/sredna43/gameoff2023/tree/1.5.2
Comments
The idea is very good and the difficulty of the game increases appropriately. We really enjoy it
This is a cool and fun platformer. The controls feel tight and the concept is really unique and well done. I feel like maybe making it a little easier for single player mode would be a good idea. Had a lot of trouble on level 4 playing solo but overall, good job!
Oops.
Well, it was fun while it lasted.
I think the best part of your design is going for WSAD and Arrow keys for your whole control scheme because that makes this playable for most players both physically and mentally as those parts of the keyboard are pretty "mapped out" in players' muscle memory, even if they have to manage two characters which could get unwieldy quick.
I liked the cozy soundtrack here and the subtle squash and stretch animation for the jumping blocks, those details matter. Just enough mechanics with buttons, movable blocks, and colored forcefields to give the player something to put together in their mind without getting overly complex. A solid entry overall.
Have you checked out Neoway, also in this Jam? Rather a sibling game to your own. Take a look sometime if you haven't already.
Very nice! And levels are clever but not too comlex or difficult if one has experience in platformers.
One thing that confused me at the start was when I tried transforming and nothng happened I though is some bug. Then I realised I was just too close to other player block. Could add a sound or some other indicator so player has feedback even on faild action.
Yep. A nice puzzle game. Once I read that people were getting stuck on the wall jumping level, I realied what I needed to do... but alas could not pull it off.
Great game! It is a game where you can have two distinct experiences... one play solo and another with a partner. Even tho playing solo is quite a challenge, I really like it!
Great concept! Good job!
I played this with my partner, it was simple idea but very fun, really cooperative and cute, a little different and the level design was really well thought out. One of my favourite games from the jam.
Despite playing solo, I had a great time playing this game
Movement feels pretty good and polished, congrats!
I was playing with the keyboard and got blocked in the walljump level (skill issue u.u)
Was easy with the controller, but I only have one so... :(
Anyways, great game!
Very creative and fun, I don't have someone besides me right now to experiment playing one character each, but, at least the early levels, can be played single player alright.
Movement felt fluid and good, the game is fun. Always cool to see co op games
Great idea for a puzzle platformer. I didn't expect there to be such a focus on dexterity, since the screenshots made it look like it was going to be more of an abstract puzzler. That's not necessarily a bad thing, but there were a few funny moments I had:
1) I sometimes had to tiptoe on the edge of a platform as much as possible before "puffing up" so I'm not sure if that's in the spirit of what your vision is.
2) In order to get a good platform in midair, I often spam-pressed the expand key while letting the block fall a few pixels at a time to try to get the optimal placement. Again this seemed to depend more on dexterity than abstract problem solving.
3) Sometimes I wracked by brain for a clever solution but it turned out I can just jump over normally. It wasn't very obvious to me what the limits of jumping are (it's obvious in the vertical direction but hard to judge whether you can make a long jump or not).
As a contrast I think the main mechanic in level 4 was much more aligned to the puzzling aspect.
If your intention was a dexterity-based puzzler from the get go, then please stick to your vision. I just think that presently there are some awkward tensions between the abstract part and the dexterity parts.
Great game overall!
Thanks so much for the feedback! I think I need to telegraph more clearly to the player how long of a jump they can expect to be able to clear, and make it obvious that you can jump and then freeze halfway across so that your partner can make it as well. Lots of great things for me to continue to work on after the jam, thanks so much!!
Hello! I played your game on stream today and I thought you might like to see my live reaction to it. https://www.twitch.tv/videos/1995012210?t=1h10m11s
Overall I liked the game aesthetic and the mechanic, but I felt like some of the elements were a little too hidden from the player. It took me a little bit to understand that I could scale up the block in the air, thus making it possible to reach higher places.
It also felt like some of the goal were sometime hidden just outside of the camera, and that it would have been nice to know they were there. Having the camera pulled out to see the whole level and then zoomed in on the player would help solve that problem.
All in all, I liked it, had a great time playing it!
Just watched that stream, you have super great insights! I absolutely missed the mark on explaining things to the player I realize now - I actually think I’ll take lead from your puzzle game and build some sort of tutorial level with actual text. I tried to balance the “aha” moment of learning mechanics vs being told mechanics and wanted to see if I could do it without a text-based tutorial. Either way, I really do appreciate your critiques, they are all extremely helpful!!
Very cool mechanics and the number of types of their uses. A very good example of how you can "squeeze all the juice" out of 2-3 mechanics.
Very smooth and pleasant movement of players, I love it.
However, parkour/walljump needs some work, I had to spend about 10 minutes to practice doing it correctly.
I was very pleased with the levels. At the beginning it seemed to me that this was a very simple game. However, after about the 5th, 6th, I began to spend more time on the level and with each level passed, more and more.
Good puzzle!
Lovely little puzzle game with simple yet effective graphics.
As a lot of people did, I got stuck on level 4 also. Not sure if you are supposed to be able to walljump up a wall, but the blocks were never gaining height when I tried to walljump, I just got back on the wall in the same place where I started my walljump.
Still a great job and some high ratings from me :)
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