hey! thanks for taking time to comment on the original thread and itch page itself!
I will be working some of these items for the next iterations.
much appreciated
well, I haven't been in contact with the artist (I think she is probably just working on something else now)
I also don't know where to go from here. I originally was looking to see if the cube world community would want another game to fill in the gap but the reactions are so-so (they want to see more features first, which is fair, but I have no idea what to add to be honest)
I asked them what they would like to see but that doesn't go anywhere. Obviously, it is the job of the game creator to decide on features... so yeah...
someone else has a project called "Cubic Mage" and that is still ongoing I think.
I may give voxel RPG another shot in the future but I don't have any good designs right now
yeah, I suppose computer port is fine. I personally don't like mobile controls for action games myself
so far, it doesn't seem like the prototype is getting much attention (though reddit view count seem decent)
I may just get a couple more prototype made first
Thanks for your feedback. You are the only one commenting so far.
web build: https://chooon.itch.io/nyra-street-break
I think you should contact the dev who made this game: https://itch.io/jam/pirate/rate/3261880
a reskin of his game is probably what you need
Hello, I am looking for volunteers to either create new voxel arts or donate existing ones to a voxel styled openworld RPG I have been working on:
https://chooon.itch.io/legend-of-voxelwood

I will provide credits in the project page (and later in the gallery mode when I get to it)
Please reply if you are interested. Thanks and have a nice day!
I haven't decided on the list of features/systems yet. At this point, I am just going to focus on the basics first:
goal for the next month or so
I will be updating the web build and posting devlogs regularly. Hopefully this generates some excitements
P.S. please let me know if you want to help with making some .vox files for characters or buildings. I plan to have a gallery mode with creator credits for each asset.

I dont quite get the point of being a spinning top when the ranged attacks seem to be more effective most of the time (but I only got boss 1 to 75% hp so I am probably not a good judge of gameplay)
not directly related to the game, but I want to see a mecha combat game done by your team in a similar style. lol
I think the game has potentials. Good job.
the issue is both volume and frequency I think. I lowered the volume already (It was worse before) but I somewhat like how "realistically annoying" it is so I kept it the way it is now.
I think I will just stay away from these types of audio situations in a more serious production. Thanks for the feedback
at first I thought the game is a bit simplistic but the art (both graphics and audio) really works for me
the password mechanics is somewhat confusing to me
the way you handle HP is pretty clever, ngl
as a KB & M user, I would like to see better support (e.g. being able to cancel password prompt via ESC or backspace) but thats just me
Nice work
just made this for a game jam
https://chooon.itch.io/too-many-saws
any suggestions or comments would be great. Thanks!