fun game. I can see this winning. good job!
chooon
Creator of
Recent community posts
I think you should contact the dev who made this game: https://itch.io/jam/pirate/rate/3261880
a reskin of his game is probably what you need
Hello, I am looking for volunteers to either create new voxel arts or donate existing ones to a voxel styled openworld RPG I have been working on:
https://chooon.itch.io/legend-of-voxelwood

I will provide credits in the project page (and later in the gallery mode when I get to it)
Please reply if you are interested. Thanks and have a nice day!
I haven't decided on the list of features/systems yet. At this point, I am just going to focus on the basics first:
goal for the next month or so
- 3 classes, Warrior, Mage, Rogue
- control scheme: LMB, RMB, Shift, Q, E, F
- basic leveling system with skill points
- probably just a few skills to set the tone
- simple inventory system (right click to use/equip)
- 1 mount
I will be updating the web build and posting devlogs regularly. Hopefully this generates some excitements
P.S. please let me know if you want to help with making some .vox files for characters or buildings. I plan to have a gallery mode with creator credits for each asset.

- good job putting in a cutscene
- really cool art style and sound
- control works really well too
I dont quite get the point of being a spinning top when the ranged attacks seem to be more effective most of the time (but I only got boss 1 to 75% hp so I am probably not a good judge of gameplay)
not directly related to the game, but I want to see a mecha combat game done by your team in a similar style. lol
- the design is quite original
- controls seem fine to me. Dash feels right
- I found the constant spinning of the background disorienting
- not sure if I miss something but is the "attack" circle random (in terms of spawn location and timing)?
- I fought jelly twice. I had 5 circles in a row in one run but 2 in another; a lot of searching and waiting
I think the game has potentials. Good job.
the issue is both volume and frequency I think. I lowered the volume already (It was worse before) but I somewhat like how "realistically annoying" it is so I kept it the way it is now.
I think I will just stay away from these types of audio situations in a more serious production. Thanks for the feedback
at first I thought the game is a bit simplistic but the art (both graphics and audio) really works for me
the password mechanics is somewhat confusing to me
the way you handle HP is pretty clever, ngl
as a KB & M user, I would like to see better support (e.g. being able to cancel password prompt via ESC or backspace) but thats just me
Nice work
just made this for a game jam
https://chooon.itch.io/too-many-saws
any suggestions or comments would be great. Thanks!
this is a 2.5D action game with cute graphics. I envision it to be a RPG some day but right now it is just a few maps with loots and some monsters to kill.
the current state is really short and I am not sure where to go from here honestly. Any suggestions or feedbacks would be great.











