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A jam submission

The Only Juan: The Adventures of The Jelly KnightView game page

Outsmart your enemies by using their own powers against them in this puzzle-action top-down shooter!
Submitted by Pablohrdz, alvaroh, Rexus, Eric — 5 minutes, 19 seconds before the deadline
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The Only Juan: The Adventures of The Jelly Knight's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#4383.9763.976
Design#4963.6343.634
Overall#5543.7643.764
Adherence to the Theme#9213.6833.683

Ranked from 82 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 50 to 41 of 50 · Next page · Last page

I LIKED IT TOO MUCH

Submitted (1 edit)

Got confused at first, but once I got the hang of it, I loved the puzzle element of it. 
My confusion came from the fact that I got the first shot right by accident  and did not know I had to climb the ladder. 

Developer(+1)

Great feedback! We're working right now on fixing those issues. We definitely want levels that intuitively teach the player the core mechanics, rather than coming across as mere accidents.

The Jelly Knight will be forever in your debt, bold hero!

Submitted

Playerd it, lLiked it, rated it.

Onto critiques: It takes a while to understand what is happening with the mechanics. Since the enemies are stationary moving around to hit them from the right angle felt more like I was cheating the game than solving a puzzle since the number of moves is softly demanded instead of limiting every level to 1 move and design the levels so as to have difficult angles and positions to shoot from.

Developer(+1)

Thanks for playing our game! We have noticed it's hard to understand the mechanics at first, we are considering better levels at the beginning to introduce the mechanics and replacing the colors with something more intuitive (like rock-paper-scissors).

It is interesting that it felt like cheating, we definitely want to avoid that as we keep developing this game. Thanks for the feedback and for saving the Juan and only Jelly Knight

Submitted

Beat it! Took me until the last level to realise the rock-paper-scissors thing, I was just trying every colour up until then randomly. Should've read the description more carefully!

You can fire as many times as you want, so even though there is a higher score for shooting only once it doesn't feel like it's integral to the design of the game. Without the high score for one shot, the game is pretty much the same.

Also, since the bullet despawns on hitting an enemy, there's no way to complete levels with 2+ enemies in a single move. Or am I missing something?

Pretty original idea, great job with this!

- Joe

Developer (1 edit) (+1)

Thanks Joe! The "only one" was more around being able to take one hit and enemies only having one weakness, which fit perfectly with being able to absorb one projectile and then the rock-paper-scissors mechanic for one weakness. Being able to finish every level with one shot was something we added in the end as a sort of easter-egg

There is a way to complete that level with a single move, if you get hit with a color that you would beat, you reflect it back, so you can use your enemies' bullets against them ;)

Thank you for playing our game! If you have any more feedback let us know, we would greatly appreciate it

Submitted

A pretty original puzzler based on a concept 'one bullet' and 'one colour'. With interesting levels and firne music.

Developer

Thank you for saving the kingdom, brave and tricky Fat Cat, the Jelly Knight will forever be in your debt

Submitted (1 edit)

Took me some time to see the ladder ; else, nice take on rock-paper-scissors. It forces to think about where you're gonna send the bullet and where it's going to bounce. Interesting that medals are, somehow, lifepoints. I'd love to expend on that idea myself!


Good job!

Developer

Thanks for the feedback 21st! We do need to make the ladder more obvious or think of a better progression mechanism. My roommate tried your game and stayed up all night trying to figure out how you were managing to keep the same word in his computer even after deleting the file, reinstalling and restarting his computer, it was great haha

The Jelly Knight will forever thank you for your heroism!

Submitted (1 edit)

Tell him not to get sleep deprived! It's not worth it, hihi!

Submitted

I like the concept! I think the movement could be using full WASD though, taking effort from movement and allowing to aim more easily without screwing up your position. Good job!

Developer(+1)

Thank you Jannik! We originally used the mouse to prototype faster and ran out of time to set up a more decent way of moving 😂. We do need to work on better controls, thanks for the feedback! Any other suggestions for our next iteration?

The Juan and only Jelly Knight will forever be in your debt, brave warrior

I liked this game! It makes your mind work and I love that you don’t take so much time passing to another level (on the first levels) so you can feel progress rapidly. 

Developer

Thank you for your kind words, brave paladin.

Submitted (1 edit)

Me gustó, bastante fluido. Quizás, el diseño no es el adecuado para el juego ya que, si no fuese por la jugabilidad, me llamaría poco. Muy interesante la mecánica; simple y concreta.

Developer

Qué gusto que disfrutaste el juego Maxi! Con el diseño te refieres a la parte gráfica o a alguna parte del diseño del juego? Aún tenemos que trabajar mucho en ambos y cualquier comentario es muy bienvenido

Gracias por salvar a Juan!

Submitted

El diseño gráfico del juego.

Submitted

Very good idea , the music is great , and the level design is very clever .It has a lot of potential  as a mobile game .

Well done !

Developer

Thank you SimpleTeam! We are glad you enjoyed our game, the Juan and only will forever be in your debt

Developer

Thanks for playing, fellow adventurer!

*** If anyone reads this, please check out Simple Team's game, you won't regret it! It's AMAZING! ***

Submitted

Thanks !!

Viewing comments 50 to 41 of 50 · Next page · Last page