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Playerd it, lLiked it, rated it.

Onto critiques: It takes a while to understand what is happening with the mechanics. Since the enemies are stationary moving around to hit them from the right angle felt more like I was cheating the game than solving a puzzle since the number of moves is softly demanded instead of limiting every level to 1 move and design the levels so as to have difficult angles and positions to shoot from.

(+1)

Thanks for playing our game! We have noticed it's hard to understand the mechanics at first, we are considering better levels at the beginning to introduce the mechanics and replacing the colors with something more intuitive (like rock-paper-scissors).

It is interesting that it felt like cheating, we definitely want to avoid that as we keep developing this game. Thanks for the feedback and for saving the Juan and only Jelly Knight