Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

One Engine LeftView game page

Emergency land this 3D plane as you manage rotating in one direction
Add to collection

Play game

One Engine Left's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#4064.0004.000
Adherence to the Theme#5514.0724.072
Overall#7233.6143.614
Design#12682.7682.768

Ranked from 69 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 29 to 21 of 29 · Next page · Last page
(1 edit) (+4)

38 meters... after quite some time. 

Developer(+3)

Your video is likely the highlight of the jam for us! Thank you :)

Submitted(+2)

Really original idea! It was deafeningly loud for me when I started it up at first, but it's a super cool concept :D

Submitted(+2)

Wow! It's very original to play a plane with only one engine and I liked that. With some tweaks and more juicy effects, it could be a really solid simulation experience.

Good job! :)

Submitted(+2)

Very funny idea, and the music and sound effects are very appropriate. 

It was a bit weird that it didn't control how I'd expect a plane to control? There didn't seem to be any reason not to fly directly into the center of the purple column, and then reduce speed to 0 then vertically descend onto the runway, so that's what I did and it worked pretty well.

- Joe

Submitted(+2)

i liked it, the music was perfect, the controls were not great, and the center indication was off by about 30 meters from my estimate :) but cool idea

Submitted (1 edit) (+2)

Hilarious game. Very great idea.

If more sophisticated controls are in place this will be a very nice game, 

but none the less a finished game, with all the stuff you need to enjoy it.

763 meters.

Dammit i am getting a better score before calling it a day

ok 193 meters i can sleep tight now

(+1)

Great idea. But I crashed through the trees without a damage. Did you forget the hitboxes?

Developer (1 edit) (+1)

It was the first game for the dev who made the near-runway terrain. She didn't know to make hitboxes (or that terrains are rough in WebGL), but we wanted to include it still because it made a nicer final approach than just the far ground terrain, and we wanted to include as much as possible from every dev who worked on it. Thankfully no-one contributed anything that weren't in the game designs, but with so many beginners, a lot of things (like colliders) weren't made for more than the plane, ground and runway.

Submitted(+3)

Got 33 meters, everyone was safe. I believe.

Really cool idea!

Submitted(+2)

I was off by over a thousand meters the first try haha It was fun !

Viewing comments 29 to 21 of 29 · Next page · Last page