Congratulations for the game! Loved the overall aesthetics and how it is linked with the theme.. Rated <3
If you are interested in Tower Defense, check out our game. A tower defense where you can control only one tower at a time.
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #357 | 4.250 | 4.250 |
Overall | #1010 | 3.361 | 3.361 |
Originality | #1247 | 3.111 | 3.111 |
Design | #1305 | 2.722 | 2.722 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Congratulations for the game! Loved the overall aesthetics and how it is linked with the theme.. Rated <3
If you are interested in Tower Defense, check out our game. A tower defense where you can control only one tower at a time.
This is great! Good choices on the art and music, and I really enjoy the way you utilized different types of input. Letting go of block to break the other player's block feels natural and was a genius decision!
This is such a great take on the theme!
As others have said the character design, artwork, and music is all spectacular.
Beyond that I think the mechanics are really cool. Refining fighting games to that paper scissors rock type gameplay and then combining that with one button controls made for a really interesting experience. I liked how pieces of counterplay slowly revealed themselves like waiting for a block-breaker to jab etc.
I would love to see this developed further with some more content!
Awesome game, thanks for making it :)
Really cool idea that could be expanded (making combo by pushing / holding / releasing the button with different timing). Nonetheless, it is sometime difficult to read the opponant moves and I win just by keeping punching her like a machine gun. The character is super cool. Music too. I would be curious to see what will be post jam version.
thank you so much! Yeah the current idea is to create 4 characters who have slight variations on the punch, block, and break system. Like a character with a spiked shield and someone who restores health on a successful shield break.
You're absolutely right too. It is tough to read the opponentes move and I'll certainly keep it in mind. My artist appreciates the nice words as well. :)
I love the fact that it is multipayer, had a bit of fun with this. The character design is REALLY good, given enough time to top them up would make this character look A class, very well done on art.
I loved the character design, for reals! I read the comment below first so I button mashed the s**t out of it! Fun and simple, loved that you can play it on multiplayer.
Nice, I guess this is a fighting game where you literally are button mashing XD It's nice and simple.
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