Fun idea! Took a while until I figured out how to control the character confidently, and it was quite a unique experience after that. Loved the art style as well with the minimalism and the nice colors. The T-pose is a nice touch! I didn’t like the insta-death and the lack of checkpoints though, having to start over when still learning the layout of the level was not really fun.
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Let The Camera Roll's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #72 | 4.379 | 4.379 |
| Overall | #267 | 4.034 | 4.034 |
| Presentation | #390 | 4.207 | 4.207 |
| Enjoyment | #874 | 3.517 | 3.517 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You're playing a camera and a character is following you around. Be clever and use the right camera angle. Will you be able to finish our level ?
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Cool game, interesting idea and great graphics. Sometimes orient button didn't work and character simply stood in T pose. Maybe I was doing something wrong
I like how fast they go when you do well; it's very speedrunable. Booting to the menu on death was a bit much. Good work!
This is quite a clever take on the theme! With my potato camera controlling skills, I seem to be just nudging the guy along by hitting him with the camera periodically! haha! The art style looks good, and the gameplay unique. Well done! :D
First of all, thank you for adding graphics settings! My poor little laptop CPU can’t handle UE games at their highest settings, so a chance to actually play the game is very much appreciated! :)
This is actually one of the ideas we brainstormed when the theme was announced, but quickly discarded it since we lacked both the skill and the time to implement this in a fun way, so when I saw the premise, I knew I had to try if someone else managed to make it work.
And hey, it works better than I expected! I don’t play a lot of 3D games since I can’t really handle the camera movement very well, which was also the case here, and being the camera myself certainly didn’t make that easier, but I did get (sort of) used to it after a while. Still very fiddly, but also kind of fun. Big props for managing to implement this!
Theming-wise, since the controls are so fiddly, I think I’d prefer this to go into a more whimsical direction. I don’t think you can really get suspenseful high-octane gameplay to work here, but watching a somewhat inept rookie agent stumble through an obstacle course might be a lot of fun!
Overall though, considering this was done in 48 h, amazing job. Well done!
Haha, the graphic settings were the first thing we implemented in the project. I'm glad it worked.
We spent a lot of time studying this basic concept and making sure it was possible to find a gameplay loop. I'm not going to lie, it was a real challenge! We also had so many other ideas around this concept that we didn't have time to realize... Like a sidescroller mode or, as you suggest, giving the character a personality and making it a bit more fun with physics. That's for a hypothetical future update.
Thanks for your comments, and I'm glad to have turned your idea into reality (apparently in a good way!).
Took me a little while to get used to how the character responds, but I really enjoy the idea of controlling the camera and having the character react instead of controlling the character and having the camera follow you around!
You sneaky son of a, dropping the floor right in front of me. :D
I'm amazed that you managed to do this much in 48h. This is an excellent idea that you could really build upon, like more levels and challenges that evolve the mechanic. I also love the presentation. I'm a sucker for pastel color palettes. :)
To nitpick: the controls are a bit wonky and the ragdoll kept occasionally stopping in place for no reason whatsoever.
Haha, Thanks for the review ! For the stopping of the ragdoll, we wanted to have a free camera and moving the doll only when the camera is close enough... I agree it was not well polished. I'm sorry that you had some issues but, yeah, in 48 hours that was the maximum we could manage ;) . We're already working on fixing it ! Glad you enjoyed it !
wow this was such a cool take on the theme, would've never imagined it. The visuals are super clean as well, good job!
Cool idea, it's cool to essentially have a free-cam to strategize the level, then come back to control the character by influencing which direction it'll run. Good bit of puzzling, I'd like to see this expanded if you're going to make more levels.
Such a fun and creative concept, it fits the theme really well. I love the visual style of the game as well, it felt really warm and smooth. Really nice job overall!
This is a really creative design that fits the theme wonderfully! Looks very slick too, great job!
truly an excellent game! while it was quite hard to control at first, once you get used to the feel of the handling the game turns much more fun, great work on the idea for the concept of the camera is really creative and smart! and the visuals are quite polished too, overall this was a very enjoyable experience and, this game is quite polished which gives it a great vibe overall, would play again, well done!





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