Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Villains Never WinView game page

The struggles of being an evil genius.
Submitted by Destruction Company (@DestructionComp), LaraVictory (@laravictory), Choriflan (@choriflantm), Miura Aran, Nigro38 — 2 hours, 43 minutes before the deadline
Add to collection

Play for your life

Villains Never Win's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#2804.3094.309
Overall#5253.8553.855
Enjoyment#6083.6603.660
Creativity#14433.5963.596

Ranked from 94 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player plays as the villain and tries to escape from the hero!

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 60 to 41 of 73 · Next page · Previous page · First page · Last page
Submitted(+2)

The gameplay is super fun the sound design is great and the ending is a nice touch thinking you'll win in some small fashion (or getting away) but only to be destroyed. The art is also super polished and the intro cutscene give off a comic book feel.  Overall amazing submission and amazing job. :D (but it does make you wonder what his evil plan was, is the fact his bot looks like him mean he is a clone and the real genius is enjoying life presumed dead!!!!)

Developer

He was planning on using AI to submit a game to the GMTK Jam. Very evil, trust us.

Submitted(+1)

I liked the cutscene at the beginning. Really polished game overall, well done!

Submitted(+1)

Bravo! The animations were so well polished, gameplay felt great and didn't overstay it's welcome. Genuinely very funny and engaging game.

Submitted(+1)

the art is so polished, and you've included so much polish (the cutscenes as well?) in just 48 hours, its incredible!

Submitted(+2)

I love when I see the Godot loader! Godot all the wayyy!

First of all let me thank you for such a simple and quick tutorial, I hate tutorials with tons of text to read, you quickly showed controls at the menu, and the just let it roll, perfect. I tried to do the same with my own game, no text at all.

The gameplay is super smooth and really fun, challenging and engaging, the story and art style is super funny and adds a lot. This game is gold!

Developer(+1)

Thanks for the feedback! Godot enjoyers unite!!

Submitted(+1)

Fun game! Great how it is possible to jump over him or sneak below him when he is jumping to dodge him as well.

Felt like I couldn't die before the end, which is a bummer in my opinion.

Had fun anyway, great work!

Developer

Thank you for your comment :)

We wanted to add an scoring system based on how many times he got to you but we run out of time!

Submitted(+1)

The idea is really fun, I wished for some kind of life system that makes you want to better run from the hero. Other than that the execution here is amazing. Thank you for creating this game!

Submitted(+2)

very fun game! there is so much character and charm in this one

Submitted(+3)

wow it’s so good looking and the gameplay is smooth nice game!

Submitted(+3)

I loved the art so much! Also loved how goofy the hero looked lmao. 

Submitted(+3)

How did you possibly have time to make this? The incredible opening cutscene, the sheer number of objects and intractables, the appeal of the animation... bravo.

Developer(+1)

Thank you! Glad you liked it :)

The easy answer is... not sleeping much! hahaha

Submitted(+4)

I'm laughing non-stop while playing this game. HAHAH.  And the number of things you can do to delay the hero is so many that you won't realize that you're about to finish the game without being bored. The art is spot on too. Looking forward to the team's next project! Great job. 

Developer

Thank you for your kind comment!

We are so happy you liked it :)

Submitted(+2)

The opening performance was absolutely fantastic! It was both entertaining and hilarious. The game concept is brilliant, and the various mechanisms are designed so well. If there was a real-life hero like this, I would definitely run away, he is an absolute beast!

Developer

Thank you for your nice comment :)

If he was real, we would probably run away also hahaha

Submitted(+1)

Hahahahaha! I love the cutscene and animations played during the gameplay! The 90's cartoon vibe fits really well.

One thing I really wished for is a little buffer at the edge of the play screen. Basically, 90% of the gameplay happened on the right half of the screen. I get to the edge of the screen and there's no way I can see what's ahead and it doesn't let me plan out what to do next. I constantly felt cornered.

Still, it is a nice and short game. I feel like I just watched a cartoon show. haha

Developer(+1)

Hey! Thank you for your comment!

The gameplay was designed that way because we wanted the player to feel that the hero is always aproaching and cornering so they, so they would use whatever prop appear on screen to try and stop him! But maybe you are right and we have to revise the gameplay a little :D

And thank you for the Cartoon comment, that was really what our artist was going for!!!

Submitted(+1)

Of course! 

Yeah, it's just the play area thing I was mentioning.

All in all, it was pretty great :D

Submitted(+2)

Fun theming on the infinite running genre (although I know it's not really infinite)! The cutscenes are SO well done, and I had fun chucking items at the "hero"! I would have enjoyed maybe having a loose condition, and I think the relief from seeing the SPOILER at the end while having a loose condition would make the ending cutscene even funnier than it already is. I really enjoyed seeing all the different animations of the hero getting squished and fired up. Great job!

Developer

Yes, we very much would have like to have that too!!! But we run out of time hahaha

Probably in the future we will add a few things of the sort just to feel that the job is finished :D

Thanks for your feedback :)

Submitted(+3)

I love the idea, you tell the story pretty well, it looks and sounds really good, and the intro is so nice!
As said by others, I think it has potential to be expanded into a bigger game, with maybe a bit more player agency with choices and strategy to escape. Good job!

Developer(+1)

Thank you for your comment and feedback :)

We are very proud of how that intro and ending turned out despite how sleep deprived we were! haha

And we wanted to add more depth and features but we run out of time! :´)

Submitted(+2)

The concept is hilarious and, and the visuals are really good. On the gameplay note, I just wish the controls were a bit different, because I got confused all the way because of how close the WASD, Z and X are (at least, for me, it didn't feel much intuitive as it could be). It would be good also to adjust the screen velocity or the characters velocity so you don't feel like you're always about to get in the conner of the screen, as well have some sort of penalty (like the classic 3 strikes, you're out and you have to retry), unless there are some penalties in place besides the throwing animation and I didn't pay attention (sorry if that's the case). Overall, great concept, and I think it can be expanded into something bigger easily. Good job.

Developer(+1)

Hey! thanks so much for your feedback :)

We think that the game is best played using the arrows or a joystick for movement, maybe the possibility of using wasd was an oversight from our part because yes, pressing Z and X cand become quite tedious.

The screen moves by its own because we wanted the game to make you feel that you are being chased and cornered by the hero at all times, hence why you have to use the props that appear onscreen to slow him down.

And we wanted to add some sort of penalty and multiple endings depending on how well youve done but we run out of time! hahaha

Again, thank you so much for your comment and feedback! :)

Submitted(+1)

Very good entry, loved the level of polish, the cutscenes and music. That last song reminded me of this song from Mario & Luigi: Superstar saga. I understand that because you can't win there isn't a game over condition, but you could pivot this game into an endless runner type of game and have the distance run as a score and at the end play your cutscene. 

Developer

That’s certainly one possibility for us after the jam, but we ruled it out fast due to the 48-hour limit. Glad to see we’re not the only ones who think it has infinite runner potential!

Submitted (1 edit) (+3)

This was pretty fun!

Simple idea and premise, and I like how it subverts the expectations by literally just giving us to control villian and nothing else. It's neat how we're basically just delaying the inevitable!

I also really liked this artstyle! So silly! And the game has some good humor value too!

Not a nitpick, not a complaint, but rather a suggestion: Maybe instead of red arrows it could be red crosses on the floor? Or is it too cliche? I don't know, but the game is already really good either way!

Developer(+2)

Heey thanks for such good feedback! :D

We were literally considering either the red arrow or the red cross on the floor for signaling lol. Maybe the red cross or even both would have been better! Thanks for pointing that out :)

Developer(+1)

Clichés can be good in some contexts, we’ll look into that probably :D

Submitted(+2)

Fun, simple and definitely on theme! Great job!

Viewing comments 60 to 41 of 73 · Next page · Previous page · First page · Last page