Idea is nice, the mouse sensitivity feels really weird which makes it a lot harder.
SuperSander
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Thanks for the feedback! It's quite a lot of great feedback :)
I will give some insight where I can:
- I can understand the confusion a bit, I was struggling to get the hitbox a bit decent(claw was made near the end of the gamejam). I will look into it to make it easier to understand and make the animation a bit more clear(bigger maybe?).
- (going to your third point): I haven't really thought of that, but you got a great point there. I think I like a combination of all of your given points. I am no artist at all so this point might take me some more time :) Some sound effect should be doable before sunday where I can upload an, hopefully, mostly bug free version(and more clear)
- The heal was actually made just before I uploaded the last version(I think maximum of 1 hour before the deadline?) which made it really rushed and a bit unclear as you stated. Might think about some icon where the timer shows the CD within the icon when used and some visible round clock thing(no idea how to describe it). I think most games use it.
- You are correct about that! I was aware before I uploaded it, but I gotta be honest that I couldn't bother with it for the time being since as you stated it fixes itself when you use it after you close the menu. I think it only occured when the sound is actually playing when you open the menu with X.
I am proud on how many heroes people defeat! I might found an "abuse" where you take almost no damage for a long time, which resulted me in defeating over 1k heroes(I am still thinking on how to fix it). When I did it without the abuse I think it's almost impossible around 450-500.
I want to thank you again for this amazing feedback!
It didn't ruined it at all! I still had fun :)
Good to know about the short blackout, was wondering what blackout meant in the instruction and thought the short blackout was just some flikkering.
I did notice the box, it's a nice touch!
The same I thought about the footsteps as the short blackout/flikkering, that it was just a nice aesthetic
Thanks for the feedback!
My friend also told me something about drifting to one side, I am not sure if something triggers it which only happens to a few people.
Do you have a controller connected by any chance? I am trying to fix as many things as possible this week to update it bug free after the jam :)
Thanks in advance!
That's quite a lot! Is there any specific SFX you would consider annoying? Or is it the SFX in general? I did add the slider specificly so ppl can turn anything off they dislike :)
I can try to make the mouse sensitivity lower, altho it is already close to 0 on the lowest(will still change it and upload it sunday^^).
Thanks for the great feedback! I will look into a solution for the slower first part, which I completly agree on.
I also tried Chrome incognito just to be sure, same result. Microsoft Edge and FireFox also has the same issue for me.
Which browser did you use and on what OS? If it works fine on one of these it might be going wrong on my end(altho other games load just fine).
Edit: I just noticed this in the Chrome browser console:
Failed to load resource: the server responded with a status of 404 ()
p5.js:57365
🌸 p5.js says: [mySketch.js, line 17] It seems that you may have accidentally written "world" instead of "WORD". Please correct it to WORD if you wish to use the constant from p5.js. (http://p5js.org/reference/#/p5/WORD)
mySketch.js:17 Uncaught (in promise) ReferenceError: world is not defined
at setup (mySketch.js:17:2)
at p5._setup (p5.js:60991:25)
at p5._start (p5.js:60926:23)
at new p5 (p5.js:61231:20)
at _globalInit (p5.js:60202:15)
p5.js:57365
🌸 p5.js says: [mySketch.js, line 30] It seems that you may have accidentally written "world" instead of "WORD". Please correct it to WORD if you wish to use the constant from p5.js. (http://p5js.org/reference/#/p5/WORD)
mySketch.js:30 Uncaught ReferenceError: world is not defined
at mousePressed (mySketch.js:30:10)
at _main.default._onmousedown (p5.js:75886:38)