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A jam submission

ArkannoyedView game page

Arkanoid but you defend from the ball
Submitted by Yogurt The Horse (@yogurtthehorse), 13x666 (@13x666), kiberptah — 1 hour, 25 minutes before the deadline
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Arkannoyed's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#284.6724.672
Overall#644.2814.281
Enjoyment#2163.9803.980
Creativity#2234.1914.191

Ranked from 204 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
We reversed Arkanoid — now you defend the level from the Ball by placing various types of bricks around the Crown

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 120 to 101 of 138 · Next page · Previous page · First page · Last page
Submitted(+1)

Well done! In just 48 hours a so polished game! I love the art style. 

Submitted(+1)

Cool art and creative gameplay! Check out ours too

Submitted(+1)

Interesting gameplay! It was so addicting and challenging! Crazy execution with just 48hours! The visuals are absolutely stunning as well!

Submitted (1 edit) (+1)

Awesome game once you figure out the rules. Unique and fresh gameplay with an impressive art for 48 hours. I do not even know what to add here. The speed up felt kinda ugh, but fair considering its goal is to shorten the survivability of the player. I guess you could replace it with limited balls count or a finite amount of rounds per level.

Here is my attempt:


Submitted (1 edit) (+1)

nice bounce physics, def didnt rage when the thing suddenly change direction and when for the crown as if the mf ball was sentient
cewl game

Developer

Prediction can be a little bit buggy sometimes, we weren’t able to polish it fully and that’s really breaks experience time to time, sorry :(

Submitted(+1)

As others have said, fantastic gameplay and presentation. My headcannon is that the brick breaker is thinking the points are his when really they are yours

Developer(+1)

Haha! Cool you liked the game <3

Paddle and ball are trying to destroy everything you try to build, that’s kinda the lore, heh

Submitted(+1)

Super super super fun game! Visuals and audio were awesome but the gameplay made for really fun, chellenging but fair entertainment! Awesome!

Submitted(+2)

I love the grabby hands animation. All of the visuals are very good. Great work!!

Submitted (2 edits) (+2)

C’est vraiment un jeu excellent 🙃

Developer (1 edit)

Pouvez-vous dire ce que vous avez le plus aimé pour une meilleure rétroaction?

(better in English :) )

Submitted (1 edit) (+2)

I already comment how much i loved your game two days ago ;)

But really, this game could have been buy on steam without realising it was made in 48 hours. this entry is impressive.

Developer

Ah, you came back to say that! Thx :)

(+1)

Such a great entry!

Developer

Can you tell us what you liked most and didn’t like at all for our post-jam update?

Submitted(+2)

Love the artstyle! And also a fun take on the theme!

Submitted(+2)

Nice art ! Music and sound were pretty good too !

Submitted(+2)

Very polished and fits the game perfectly. Nice job!

Submitted

The game was really well presented and the way you guys fit the theme is very interesting. I just felt like the gameplay was a little random, sometimes the pad threw the ball one time and sometimes he did it 3 times. 

I loved the game, the mechanics just need to be developed a bit more. Congratulations!

Developer(+1)

Sounds like you didn’t notice text in the left bottom corner :)

I agree, it’s not very noticeable and we have some problems with UI, had not much time for that. But the more ball rolling the more bricks you get. If it got back to paddle too fast, you won’t get bricks at all and end up with getting back to “place yourself” phase instantly

Submitted

Oh, I'm so sorry. Gonna play it again

Submitted(+3)

Really creative game! I hope yall carry this forward and continue to develop it more because I think it is definitely a genius start to a legitimately fun game. I could potentially see larger levels, multiple bad guys (paddles). Lots of other concepts could definitely be layered on top of this amazing foundation yall put together. Again, great work and very fun.

Submitted(+1)

Very fun game, and very polished too! I like how you not only place the bricks, but you also get to place yourself which makes your actions more meaningful. Really enjoyed playing this one, top marks.

Submitted(+1)

This game looks and feels amazing.

So polished, and the idea is great - exactly what the author intended with this jam. Super well done!

Submitted

Fantastic aesthetics and good UI! I appreciate the predictor line being drawn on screen.

The concept is also really cool, but I think it would work even better if it was more fast-paced by limiting the time you have to place a block. Also, sometimes not being able to place a block because of level geometry was a little annoying. The variation in block types is pretty cool, though.

Probably could use some sort of difficulty scaling or something if you continue working on this after the jam, but pretty neat for what it is right now.

Developer

Thanks for the feedback! We actually had a timer at first, and it felt not very good and much less strategic :(

Developer

The more you play the faster the ball. Because you get points and bricks for keeping it rolling it makes harder to get them, so it gets harder while you playing it :)

Submitted

Decent idea and aesthetic but, I feel like it just kinda devolves into placing a brick to block the ball, rinse and repeat. Some way to keep it interesting would be good. 🐈🐱‍👤🐱‍🏍🐱‍💻🐱‍🐉🐱‍👓🐱‍🚀

Developer

Thanks for the feedback! Do you have some thoughts on how we could've deepened the game? We thought rewarding player for longer ball rolling with more bricks and points in conjunction with online leaderboard would be the reason not to just place a brick in front of the ball for one ricochet., but there's definitely a room for improvement. 

Submitted(+2)

I guess I don't really care about high score leaderboards or anything. But I feel like if the rewards aren't really inherently fun then I'm not incentivized to get them, yknow. The fact that you can sacrifice score to block the ball yourself is a bit at odds with the game's goals I think because the scoreboard is subjective/optional. It's like having a game with a healthbar but instead of dying you just get to brag to your friends about how healthy you are. But to be honest, it wasn't clear to me that you got rewards for extra rolling when I just jumped in and played it. So maybe making that more clear could help. I think if I were making this I would try to add some kind of active component to the blocks as well, something you can control while the ball is moving to make it go longer. And ramp up the difficulty, the player usually gets many ball powerups like multiball and stuff that would make it more chaotic, so you should have to deal with all of that in reverse. But this kind of hits on an issue i feel a lot of jam games had with this years theme which is like, taking the reverse of a good idea almost inherently removes everything that made that idea good to begin with. And it's a struggle to figure out how to add the fun back in while still making sense with the theme. And because of that, a lot of people ended up making games that already exist just with a palette swap essentially. I thought last years theme was hard but from what I've seen this year so far, I think this is worse.

Anyway, your game looks nice, and plays well for what was intended, i.e. polished. So that's always something to be proud of in a jam.

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