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Alchemiracle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1955 | 3.080 | 3.080 |
Creativity | #2391 | 3.280 | 3.280 |
Overall | #2506 | 3.093 | 3.093 |
Presentation | #2965 | 2.920 | 2.920 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The role reversal comes through in a few different ways. You have reversed the roles in that you are using magic not to be the heroes but begrudgingly to do cleanup. There is also the role reversal of *spoilers* at the end everyone thinks you are a bad guy and everything you did ultimately failed. Your role is reveresed from their perspective. Mechanical there is a lot of reversal from time to position swapping.
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
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Comments
Very cool concept. I could see this being a bigger game. Other than some movement bugs (caught on some of the objects, had to wiggle out of a softlock) the game ran pretty smoothly but those bugs are post jam problems. I think this is really cool especially since you ran it solo. I'm impressed with how much you got done :) Nice work!
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Review Summary
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[ + + + + - ] :: ENJOYMENT
[ + + + + - ] :: CREATIVITY
[ + + + - - ] :: PRESENTATION
A bit of a learning curve; good to keep the instructions from your itch page visible. Very enjoyable once you get the hang of it. Wasn't able to progress past level 2 because I wasn't sure how at one point. I tried everything I could think of. Glad you made all levels available from the menu for the jam.
Hope you're able to polish and release this game later!
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Rubric / How I Measure The Score
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[ + - - - - ] 1 - Missing
[ + + - - - ] 2 - Somewhat Present
[ + + + - - ] 3 - Present
[ + + + + - ] 4 - Well Done
[ + + + + + ] 5 - Outstanding
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Detailed Review
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[ + + + + - ] :: ENJOYMENT
I had a lot of fun with manipulating the world with magic! It's impressive that you combined and integrated so many abilities in only 48 hours! I guess using pre-existing assets must have helped.
I couldn't figure out how to get to the corner in level 2. Maybe the level design could be improved to help imply the steps I needed to take? I tried several combinations of platforms, and even tried to use the level 3 platform to jump onto the roof next to the inn. I wasn't able to jump once I landed on the corner.
[ + + + + -] :: CREATIVITY
I've always wanted to make a game like this (to use magic to solve puzzles in an RPG style world), but I've never given myself the opportunity. I'm impressed that you just went for it! The use of the theme didn't really come through for me, but I hadn't finished the game, either. I give you points for applying the player's kit in a creative way.
[ + + + - - ] :: PRESENTATION
The music/sound balance was off. Can't be ignored. I almost didn't realize there was music. There were a few visuals that clashed, but not enough to break the immersion. Nevertheless, you did a great job designing the scenes, and highlighting the intractable objects.
i like the concept! got a little confused but i understand its hard to fit that tutorial in the 48hr timespan
The magic was well done with the line renderers and the idea of cleaning up the hero's mess is unique the puzzles are interesting but I couldn't figure out level 2's puzzle overall well done. :D
Cool and creative concept!
I like the theme implementation here, didn't expect that one :)
Well done!
Interesting game! When using orange magic, it was weird to not be able to move...
Good game overall :)
This is really neat! Some of the puzzles took me a while to figure out but it was satisfying to finally do it. The ending was also an unexpected but welcome surprise. It might be a good idea to rebind the controls a bit, X to continue dialogue was a little inconvenient. Maybe making it E (i know that's also the magic button but just restrict that while there's dialogue) or F would work a little better. C for the quest log was also a bit annoying, making it open when you hold tab feels like it would be more intuitive. If you have the time, it may also be smart to add a hint system which guides the player in the right direction of some of the more difficult puzzles like the bunny. Despite the bugs, great job overall!
Cool idea, cleaning up after the hero was definitely a unique perspective.
Loved the concept! I feel it could use some background music. But really Great Job!
Cool concept bug a bit buggy. The objective list doesn't actually close and just moves a little, and i could not figure level 2, idk where the bunny or tower to be fixed was. I appreciate you adding a level select so it could be skipped. Using the time rewind thing at the end was very clever, I like when you use actual game mechanics in stories and not just a random qte or have the character do something automatically in a cutscene. Good job!
Hi yeah the game was made at the non fullscreen resolution and didn't scale correctly with full screen even though it was set to anchor. I wanted to encourage exploration but some of the in between levels to get more familiar with the mechanics broke on the last day so it was a little difficult to visualize what to do. The bunny is on top of the houses. You can see it fall right away in the level. Using the mushrooms you can jump up to it. From there you can also see the rune/spell to blow the house forward and find the tower. I appreciate the feedback and will add in the the future release. Having an option to toggle waypoints may also assist with this.
fun concept but the mechanics are confusing
Yeah sadly I ran out of time for a proper tutorial, hopefully moving forward I can get that in.
I really like the use of role reversal here, where your cleaning up after the hero. I also love the twist at the end and how it was explained. It would be nice if there were a few more levels to play but I'm impressed with what you were able to manage in 48 hours.
Bug note: If you stand directly in front of the wall in the second level when it falls you can end up being pushed out of the map. Also you can get stuck between the signposts and the roofs of the houses.
Thank you for playing! Yeah I sadly ran out of time to properly explore the puzzles possible with the mechanic
fun concept ! i liked the puzzles in the second section, made me have to think :P
Interesting concept but it was a little tough to figure out the mechanics