Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

=========================

Review Summary


=========================

[ + + + + - ]  ::  ENJOYMENT

[ + + + + - ]  ::  CREATIVITY

[ + + + - - ]  ::  PRESENTATION

A bit of a learning curve; good to keep the instructions from your itch page visible. Very enjoyable once you get the hang of it. Wasn't able to progress past level 2 because I wasn't sure how at one point. I tried everything I could think of. Glad you made all levels available from the menu for the jam.

Hope you're able to polish and release this game later!


==========================

Rubric / How I Measure The Score

==========================

[ + - - - - ]      1 - Missing

[ + + - - - ]     2 - Somewhat Present

[ + + + - - ]    3 - Present

[ + + + + - ]   4 - Well Done

[ + + + + + ]  5 - Outstanding


=========================

Detailed Review

=========================

[ + + + + - ] :: ENJOYMENT

I had a lot of fun with manipulating the world with magic! It's impressive that you combined and integrated so many abilities in only 48 hours! I guess using pre-existing assets must have helped.

I couldn't figure out how to get to the corner in level 2. Maybe the level design could be improved to help imply the steps I needed to take? I tried several combinations of platforms, and even tried to use the level 3 platform to jump onto the roof next to the inn. I wasn't able to jump once I landed on the corner.


[ + + + + -] :: CREATIVITY

I've always wanted to make a game like this (to use magic to solve puzzles in an RPG style world), but I've never given myself the opportunity. I'm impressed that you just went for it! The use of the theme didn't really come through for me, but I hadn't finished the game, either. I give you points for applying the player's kit in a creative way.


[ + + + - - ]  ::  PRESENTATION

The music/sound balance was off. Can't be ignored. I almost didn't realize there was music. There were a few visuals that clashed, but not enough to break the immersion. Nevertheless, you did a great job designing the scenes, and highlighting the intractable objects.