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(+1)

Cool concept bug a bit buggy. The objective list doesn't actually close and just moves a little, and i could not figure level 2, idk where the bunny or tower to be fixed was. I appreciate you adding a level select so it could be skipped. Using the time rewind thing at the end was very clever, I like when you use actual game mechanics in stories and not just a random qte or have the character do something automatically in a cutscene. Good job!

(1 edit)

Hi yeah the game was made at the non fullscreen resolution and didn't scale correctly with full screen even though it was set to anchor. I wanted to encourage exploration but some of the in between levels to get more familiar with the mechanics broke on the last day so it was a little difficult to visualize what to do. The bunny is on top of the houses. You can see it fall right away in the level. Using the mushrooms you can jump up to it. From there you can also see the rune/spell to blow the house forward and find the tower. I appreciate the feedback and will add in the the future release. Having an option to toggle waypoints may also assist with this.