Really cool idea! I had fun playing it! Great job!
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Fix-In's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #828 | 3.692 | 3.692 |
Enjoyment | #886 | 3.513 | 3.513 |
Creativity | #917 | 3.795 | 3.795 |
Presentation | #1054 | 3.769 | 3.769 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In our game you place the blocks in a take on the arcade classic Breakout
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Cool idea! I like the different kinds of blocks, spwaners and repulsers are both good. There's a bunch of stuff you could do with that if you took it forward. The random blocks add a good amount of challenge, but it could be good to have some cost associated with placing a block or have higher cooldowns after better blocks. As it is, I beat hard by just putting a couple of block spawners on the back few rows and then just spamming blocks in front of them whenever they were off cooldown. Very much enjoyed it though, nicely done!
Great concept.
It's hard to keep tracking where is the best place to put every block, but after a while I realize some strategies.
Congrats for the solid entry! =)
A very simple concept neatly done and developed. I enjoyed every second of it, quite a challenge at the beginning but very fun and engaging. I didn't want to stop playing, even though the mechanics are simple I really enjoyed coming up with a strategy to win. Nice twist!
This was a fun one! The random blocks does make strategizing feel a bit haphazard at first, but I think it ultimately works well enough once the player learns to pay attention to the up next indicator.
Interesting idea! :) I think the randomness sometimes takes away from any solid strategies you may have, but overall great idea!
I like the overall idea and the variety of blocks. Trying out different tactics is fun, especially with wall blocks and spawners which you're trying to protect.
The tempo can sometimes feel overwhelming and I find it difficult to balance making decisions VS just spamming blocks as fast as possible. Maybe it'd feel more manageable if there were more kinds of builder blocks, providing fodder.
Nice take on breakout. I liked the variety of tiles. The AI player did a good job, but wasn't the best breakout player. :)
Clever idea. I liked it more once I decided I didn't want to wait for the timer to finish and started actively working to make the AI player lose balls.
Very clever idea, ended up feeling a bit dull in the end.
Maybe add more levels and make the AI less ... infalliable?
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