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DiligentDisaster

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A member registered Jul 26, 2019 · View creator page →

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Thanks, I'm glad you liked it! In a lot of fishing mini games I've seen, the fisherman is trying to keep the fish in the green box so to me it made sense that as the fish you'd try to stay in the red.

Thanks! The idea of moving to the red instead of green came from reversing how fishing mini games work in some games like Stardew Valley.

I agree it definitely ramps up a bit quickly, especially if you get a lot of points early. I plan to do more tuning and graphical updates post-jam to help address some of those issues and add polish! Thanks for playing!

Thanks! Glad you enjoyed it :D

Thanks for playing! I took a bit of a gamble with the struggle mechanic hoping it would communicate well enough to the player. I plan to do some more tuning and graphical additions post-jam that should help with some of that!

This is a neat concept with good mechanics and the art design is great. Took me a try or two to realize I could lower the shield to move quicker. I found it difficult to find where the knights were and felt like I was simply wandering around lost not knowing where I should be defending. Still overall a fun experience.

Difficult to play but very unique and solid concept.

Super solid idea and excellent execution. The puzzles felt good especially closer to the end and the seed mechanic was well thought out.

This was brilliant. I love how hectic it gets as time winds down and the music, controls, and clicking all speed up.

This was a great take on the theme. I like the additional ball types being introduced with text matching their color.

This was a fun one! The random blocks does make strategizing feel a bit haphazard at first, but I think it ultimately works well enough once the player learns to pay attention to the up next indicator.

This is a cute idea and feels a lot like a rhythm game. For those having issues getting this one to run, the game expects its folder to be located in C:\ 

Cute game! Extremely well done and captures the feel of a katamari game while being a flip on the idea. I particularly love how the objects being knocked loose become satellites for the planets.

This was an excellent idea and executed very well!

A solid flip of a classic game. Excellent idea and presentation.

I'm glad you found it fun! I have noticed that the bullet will bounce in unusual ways if it hits the corner of a hit box  and that can lead to a shot that just feels lucky