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Dungeon Defense's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2758 | 3.000 | 4.000 |
Overall | #4173 | 2.472 | 3.296 |
Enjoyment | #4461 | 2.167 | 2.889 |
Creativity | #5106 | 2.250 | 3.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
you play as a skeloton instead of a hero
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
This is a neat concept with good mechanics and the art design is great. Took me a try or two to realize I could lower the shield to move quicker. I found it difficult to find where the knights were and felt like I was simply wandering around lost not knowing where I should be defending. Still overall a fun experience.
thx for the feedback!
WOW, my type of game. Only thing is that the highscore is always 0 if you lose, so you should base that on the time you survived. Plus, I could cheat a little because you didn't normalize your movement vector. So W + D for example gives vec2(1.0, 1.0), which has a length of 1.41 and not 1.0, allowing you to walk faster than normal. Still really good despite all of that.
ok thanks for the feedback! i'll fix it when the jam is over. The high score board was improvised at the last minute so I know that i'ts broken.
THIS IS FANTASTIC. i wish i could make somthing like this lol
Thanks!
Neat concept! Like a first-person tower defense game.
thanks!
I love the art and graphics! I just wish the player was a little faster so I could catch those pesky knights :)
The player used to be faster but it was almost impossible to control properly