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Role Bouncer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2758 | 3.000 | 3.000 |
Creativity | #3417 | 2.920 | 2.920 |
Overall | #3527 | 2.720 | 2.720 |
Enjoyment | #4294 | 2.240 | 2.240 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player it's its own antagonist by having to compete with his own doing
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Cool idea, but it's a little boring for now
Cool concept, but its not that fun. The game is very polished, so good work
Being your own enemy is an interesting idea. I initially dismissed the challenge as I thought you could just stop whenever you are the "wrong" colour, but I realise now that I think I just got lucky in choosing the final colour at the beginning correctly. I think an additional challenge, like an enemy chasing you, would make it more engaging.
I liked it very much: Simple, not heavy for the browser, engaging, for a wide audience. Very promising.
It's a interesting idea, but maybe adding a movement incentive would force the player to not stay in one spot.
Nice work on creating a fun polished experience!
Cool idea
A fun idea, but it is very easy to game the system due to the fact that you can just stop moving. Would help a bit if the player was forced to move at all times maybe?
I enjoyed the game and I thought it was a really fun an unique way to take the prompt!
This is a super interesting game. Its kind of like an idea that I came up with towards the end of the jam. Is there anything to stop the player from just standing on one tile until the final round and then just painting two tiles and winning every time?
I hope we can polish the rules in the future, for now, that will hunt our nights and sleep XD