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A jam submission

Hayssassin's CreedView game page

Relive the memories of your haycestor (GMTK Jam 2023)
Submitted by Becher, Brikou, Pamplemousse, Allifeur, quenth — 1 hour, 22 minutes before the deadline
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Hayssassin's Creed's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#1684.1304.130
Enjoyment#1944.0004.000
Creativity#2514.1594.159
Presentation#3674.2324.232

Ranked from 69 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Our game takes a twist on the well known video game cliché of falling on hay to avoid fall damage, by making the hay cart the protagonist.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 40 to 21 of 43 · Next page · Previous page · First page · Last page
Submitted(+1)

A high quality shitpost right here.

Submitted(+1)

Beautiful and really fun game! The music fits the game so well and the humor is just next level. Well done ! 

One of my favorite game so far

Submitted(+1)

Very polished. Loved the metric vs imperial. Music was good too! Great overall experience! 

Submitted(+1)

Really nice game idea. I must say it's kinda hilarious to watch the haystack do all the flips and turns while falling. Music is very well thought to match the excitement. I liked your main menu design as well. All very well thought. Good Job!

Submitted(+4)

The music is such a banger, I love the twist on that one franchise. Though it may be a tad difficult to control your flight but I guess that’s expected.

Submitted(+1)

Interesting concept! 

Submitted(+1)

I loved, realy realy funny

Submitted(+1)

The pun is just hilarious and the music is banger. Sometimes it's hard to make out the hitboxes because of the weird shape of the cart, but i still managed to get to the end !

Submitted(+2)

Oooops, got a little addicted to this, so I gotta ask: Was it a bug that the game just kept going at the end or did you not have time to implement a cutscene or did you just expect nobody would be stubborn enough to get to the end? :P

Love the humor in this one, especially that your only settings are “metric units” or “imperial units”. Also very glad you chose the objectively correct answer as the default value.

I couldn’t tell if the hitboxes themselves were a little wonky or you need a better way to convey depth, but not every collision my poor little cart had to endure felt entirely fair. Also, ring collisions seemed pretty unforgiving in the other direction.

Big props to the composer! What a fantastic music track!

Submitted(+3)

It was so fun XD

Submitted(+1)

It was so fun XD

Submitted(+1)

It's impressive to hear the adaptive music in a 48-hour made game and the gameplay is so entertaining! 

Submitted(+1)

pretty cool! the music being synced to the gameplay was also a nice touch. good job!

Submitted(+1)

This game is way too good. I can honestly see a jam winner right here.

Submitted(+4)

The intensity of that fall was better than in the original game! The music help a lot, and even if the hitbox seem kinda clumsy by moment (maybe the lack of audio feedback when you hurt something didn't help) the gameplay is still really good ! And the environment change create some good evolution and drive the need to finish the fall until we met our target.

Submitted(+1)

I liked the game but it doesn't feel like a pc game, if you were to release it for android however i would play it endlessly.

Submitted(+1)

I can't believe this exists

Submitted(+1)

So chaotic.. I love it - well done :D

Submitted(+2)

Wonderful game, one slight complaint is that I can't really see what is in front of me as the hay cart blocked the view. Graphics are sick btw.

Submitted(+2)

Really good idea. looks great and the remix of the main theme is well done.

Just needed a few more sounds for me like taking damage and passing through rings

Viewing comments 40 to 21 of 43 · Next page · Previous page · First page · Last page