Thank you very much!
SomeSameSane
Creator of
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It is really challenging, which i like. Its graphics are cute. I saw a few minor quality of life adjustment you might want to add (if you are not making a rage game that is ;) ) when player releases the up button the players upward speed immediately goes to zero, you might want to make it so it only halves the speed, also you might want to make collision a little more forgiving and the spikes look a little like mushrooms you might want to add a shine or some other effect to differentiate it.
But at the end of it all i am only being this harsh because i really liked this game and want to see a full version of it.
I really liked the game, i think the gameplay is a little repetitive but that only makes the player feel more like a video game boss. The only thing i can see is that the game needs more dialogues as right now most of the dialogues are repeated over and over again. The movement of the 'Player' is amazing it really feels like a real player.
No you were not unlucky, before we exported the game i accidentally switched some layers and the endings are buggy because of it :( however we are planning on making a completed version of the game after the jam if you are interested!
I am really happy you liked the game, we wanted to add more emotions but unfortunately we didn't have enough time.
I don't know about levels but for stickers you can add a fan for speed or an upside down trampoline for more precision based levels, you can also you can add secondary goals like sausages. Maybe you can add moving obstacles like cats and add stickers to stop the dog for a period of time(like a food bowl to make it stop and eat for a while) .
I really liked the surreal atmosphere and the idea is very unique and honestly caught me by surprise. The visuals kind of reminds me of LSD: Dream Emulator which i definitely want to see more of, i don't really like text based games a lot but i can't really judge since i made one as well. *SPOILER* i assume game closing after the text then you realised was intentional because it was the perfect way to end the game, if its not on purpose then it is a really happy accident :).
It looks and sounds great but i have some issues with this game, firstly i don't think it fits the theme well although i see what you were doing and secondly there were some issues with mouse controls, my mouse would occationally jump from place to place which really disorient me and sometimes my view would get 'stuck' and i wouldn't be able to turn more than a few degrees in each direction. Other than those the presentation and atmosphere was perfect and well exceeded what i expected from a 2 day jam game.
Very fun game but it needs some balancing (you can easily cheese through the game with priests and thieves) other than that the movement is a little buggy(i thought it was a feature first) because the charachters behind push the ones in the front and force them to move and i think at the end the sprite sheet gets shifted 1 pixel because there are a lot of stray pixels but theese are very minor and doesn't really take away from the fun of the game, i really only mention them because i wouldn't want to see them in an after jam update (if you guys are thinking of doing that).
This game has a really good idea and does it extremely well, all of the mechanics are very well polished and the amount of quality of life features from resizing the window properly to individual sound options almost made me forget it was a jam game. I really would like to see this become a fully released game.
Thank you for your feedback, i am very happy that you liked it! we see that there are some glaring issues with this game and we are planning to release a fixed version with cut content added back after the jam ends but unfortunately i don't think we will make a version much longer than it already is.