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A jam submission

Someone's Gotta Update the Job Board- GMTK23View game page

An RPG where you play the most vital role of all, the guy who puts up the quests on the board.
Submitted by guybrush20X6 (@Guybrush20X6) — 22 hours, 40 minutes before the deadline
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Someone's Gotta Update the Job Board- GMTK23's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#22342.9593.417
Overall#28722.9593.417
Creativity#29233.1033.583
Presentation#32502.8153.250

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In this RPG, you play as the guy who choses what quests go on the job board at the Inn. Read the room and figure out what jobs are urgent or desirable for the adventurers.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted(+1)

I really liked the idea of being the person updating the job board. And honestly, I really liked the idea of the void as a place to plan out things for it! Overall, nice game :)

Developer(+1)

Thank you.

The void came about because I decided I needed to spice the decisions up, given they're the main focus.

Submitted(+1)

This was a lot more fun than I was expecting from the screenshots. While there wasn't all too much content, I enjoyed all the dialog and thought it was well-written, and it matched the "Role Reversal" theme pretty well. I just wish there were a second and third day.

"Come back tomorrow and I'm sure there'll be more puzzles and mechanics." Liar! 😆

Developer

Thank you.  Writing's not a strength that's easy to show in a game jam project, so I'm glad it came through. 

Guilty as charged ^_^

Submitted(+1)

This is really cool in principle, but it's hard to judge properly when there's not much of an actual challenge yet. Mechanically, it's basically a detective game. What it would have over a standard detective game is that the conclusion isn't "you're either right or you go do it again"; with this you can have half-wins of things like "you got X/3 job boards right" and just keep going with the plot without forcing you to figure out old puzzles. You can also have multiple solutions, and maybe which jobs you post on one day can affect what jobs are available (or even correct) on another.

But as it stands, none of those more complicated ideas are implemented in the game, so it ends up being a rather basic matching game.

Developer

Thank you for your feedback. 

As the game stands now, it's more a proof of concept, as I didn't have the full weekend to work on it (and I need to learn more of RPG maker's fancier menu functions). I'll hopefully be able to work in more suggestions in later iterations.

Submitted(+1)

A bit sad that it's that short. The concept is pretty cool, and I would love to see more from this !

Developer

Thank you. I hope to make more down the line.

Submitted(+1)

The social deduction aspect works really well, would love to see more of this!

Developer

Thank you for your feedback. I hope to make a new version after the voting's complete with suggested changes and more content.

(+1)

Didn't realize you could talk to the other people in the tavern until reading comments. Game ran and played great though, would love to see expansion on it, like each job having stats: Diffuculty, time, cost, importance, etc. Cool concept!

Developer

Thanks for the feedback.
Maybe we should have the boss suggest talking to others without prompting first. 

And thanks for the ideas to build on it.

Submitted(+1)

At first, I thought this was just an ordinary classification game, but I didn't expect that conversations with customers in the tavern were actually very important. This design is very interesting. If you add more interactive items and characters in the scene to make the answers more subtle, I believe the gameplay will be better! :)

Developer

Thanks for your feedback. I didn't have a lot of time to work on it, but the idea is to let the player character travel further afield and ask more around town to find out what the right choice is as the game goes on. What's here is a proof of concept for the basic gameplay loop.

Submitted(+1)

This game has a really good idea and does it extremely well, all of the mechanics are very well polished and the amount of quality of life features from resizing the window properly to individual sound options almost made me forget it was a jam game. I really would like to see this become a fully released game.

Developer (1 edit)

Thanks. I can't claim credit for RPG maker's in built features, I'll take for credit for the writing, map design and figuring out the internal logic behind the multiple endings.

Submitted (1 edit) (+1)

Very interesting idea and I would really like to see some more puzzles. It's got a lot of potential.

I'm sorry for being nitpicky, but somethimes autopathing takes my character through darkened exit tale, prompts "I cannot leave yet" text and cancels movement.

Developer(+1)

Glad you liked it.

Yeah, fun little quirk that.
Next time, I'll put the exit one tile down.

Submitted(+1)

Cute idea! Would love to see more.

Developer(+1)

Thank you.
I'd have loved to do more, but I was limited for time by other commitments. Maybe some time after the jam, I can build on it.