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Léo

33
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114
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A member registered Mar 17, 2020 · View creator page →

Creator of

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Hi, I tried downloading the texture pack (which looks awesome by the way!), but both links to the Internet Archive lead to dead ends with this error:

The item you have requested has a problem with one or more of the metadata files that describe it, which prevents us from displaying this page. Items may be taken down for various reasons, including by decision of the uploader or due to a violation of our Terms of Use.

Is there any way to look into uploading it to itch itself or something else? Thanks!

Choo Choo

I’ve created several maps for the Source engine and playing this is very spot on, felt right at home! The story drew me in and I want to know more about this dev, I feel like there’s more to this that I want to discover. Never heard of the Range Engine before but if it can do this, well it sure is interesting. Great work!

Really love the concept, I dig the artstyle and all, but input-wise I have no idea if I’m bad or if the latency is to blame (the latency option in the menus is a nice thought but when I don’t know how many ms of latency I have it’s of no use to me). If you ever want to improve the game post-jam I’d love to replay it though, great job!

Reminded me of early 2000s video games for kids in a good way, though some things weren’t that clear to me (just like early 2000s video games) like what type of junk could give me energy etc. It it still very impressive you managed to pull that off in a couple days!

The stirring minigame is winnable, it is just very finicky. It took me a couple of tries to master it. Maybe playing it on your phone could make it easier?

Managed to get 35k points until I gave up, I really like the concept and how the car behaves once you get used to it!

The boss was really hard, but otherwise it can get very hypnotic to see the character float around at high velocity!

Took me 492s to eat my own tail, which is the most time i will spend in my life being a Nordic snake I think. Nice execution of the theme!

Very poetic, very tempting to start a new run when the sun collides with something in the sky, great job!

The presentation is really nice! Design-wise, I think the powerups tend to scale very slowly, at least with the ones I chose. It made me wonder if I would ever see the ending screen because I would always complete the next loop. Eventually I failed, around loop 17 (because I started endlessly shooting around and didn’t see an enemy on the side) but it felt like a really long time, I almost decided to lose on purpose to move on to something else… Overall it’s a good take on the theme!

Concept is very cool, I just had a rough start understanding what was going on but once I got it, it went rather smooth (27/40 kids)! My biggest gripe with it currently is that the halo surrounding houses isn’t visible and distinct enough from the environment so I ended up sending the wrong kids because I couldn’t guess the color in an instant. Still, it was a good experience.

This reminded me of my friend Franklin Roosevelt who used to do rocket jumping in his spare time, thanks for the memories (and very nice game)

Hey, merci d’avoir testé le jeu et avoir rapporté ce bug ! Ma suspicion principale est que le train s’est arrêté pile au bord du quai et qu’il y a donc une chance très rare que ce bug arrive, mais la version actuelle devait déjà corriger ce bug……. Je pense pas que j’aurais le temps ni l’envie de corriger ça, ça reste un bug très rare et c’est vraiment pas de chance que ça te soit arrivé. Je te suggère donc de recommencer le jeu mais en t’arrêtant au milieu du quai.

Merci encore d’avoir essayé le jeu !

Hi, the game requires a keyboard or a controller (as stated on the page) to navigate the menus and play. Thanks.

Very accurate depiction of what I get in DMs, impeccable vibes. However, I would have preferred to be warned of what’s happening at the very end (not spoiling it, but uh yeah not a big fan of that). Overall it’s still a nice game!

A very solid entry that definitely should be in some video essayist’s video, an exhibition or whatever, but it’s very good!!

Very well written, I now hope I will never lose my phone charger.

Thanks for the feedback! I am indeed French (ouin). I definitely had some time scheduling issues on my part that made it so I couldn’t put some music, add props and more environmental storytelling, etc. I’m still glad you liked it!

“He gayed transgenderly down the stairs” just like me fr

The music is such a banger, I love the twist on that one franchise. Though it may be a tad difficult to control your flight but I guess that’s expected.

Currently, it doesn’t go back up, so you can only miss 3 times before the game ends.

Same

The game is really nice and I’m impressed with how you came up with the AI navigation and several levels in such a short amount of time. I ended up 3rd on the first race because I didn’t understand I could click anywhere on the map to throw items rather than clicking on the bottom-right corner, then when I got it, ended up 1st every time. Overall it’s really awesome.

Cool ideas in there that I’ll def try to look into for future project. The zine format is really fine for that kind of content and I’d love to see more of these!

This made me cry when I played it, the writing and the theme are top notch

Un banger qui mériterait d’être plus long encore, c’est le premier jeu VR depuis Half-Life: Alyx qui me donne envie de remettre mon casque VR sur la tête

I may be biased but this is a banger

My brain is melting after not doing maths for so long, especially when the enemy keeps making you go back, but it's a nice game.

Absolutely stunned by the artstyle and the concept overall, magnificent!

The kind of game you would have found in the 80's magazines, really neat! Although all the previous battles were easily won, the final battle is really hard to win and while I gave up after a dozen tries, it's still a fun game.

Can't play the game as the camera is stuck on the ground

Hi, the UE5 version asks to be recompiled on UE 5.0.1 when I enable the plugin in my project, and trying to recompile it with UnrealBuildTool leads to errors during the process (whether with VS2019 or 2022 installed, it outputs errors like C2664 or C2678 in several files).