Nice effects but yeah I was pretty confused about the controls and objective. It said to heal the enemies but I wasn't able to target them?
Play game
Tulatte's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3487 | 2.900 | 2.900 |
Overall | #4003 | 2.533 | 2.533 |
Enjoyment | #4095 | 2.300 | 2.300 |
Presentation | #4307 | 2.400 | 2.400 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Heal enemies rather than hurt them. WIP
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Not super sure about how it follows the theme. nonetheless, great job on the entry
Haha, tenuously! The core idea I guess is "In RPGs you always hurt/kill the monster... what if you were supposed to heal them instead, after a "hero" has already come through and "defeated" them" - it didn't quite get to shine in the demo, will hopefully be more clear in the post-release version. Thank you for playing! ^_^
Oh I was probably supposed to be helping the monsters wasn't I... oopsie doodles! Great concept!
Nice idea! Quite sad that there’s too little content. A tutorial would help, I found the battle system really confusing - right from the start you have a few dozen actions to choose from, with no idea on what you’re supposed to do.
Anyways, looks promising, nice job.
Thank you for your comments and suggestions, I'm glad you liked the concept ^_^. A lot of the stuff is default RPGMaker, the actual non-planning part of the project happened in ~3 hours so a lot of the ancilliary stuff from the engine ended up making it in, hoping to polish this up and release it for the post-jam-jam :). Thanks again, good luck with your game too, it's great!
I really liked the gameplay and the idea, I would play even more! Good job!
Definitely a novel approach - I killed the crab out of habit, then felt very bad! That poor rat too :(
Nice to see a narrative use of the theme :)
Thanks! I do like to go the narrative route when I can :) plus a case of matching skills to the jam hah, this one ended up being a bit of a rush so I'm happy with how it came out so far, hopefully will flesh out the story a bit more now that the jam rush is over and the recontextualising will make a bit more sense xD
I like the idea behind this.
Neat that you decided to make an RPG Maker experience.
I like the theme and wasn't expecting the feels when I came across the rat ;_;
It's kind of eerie without music. If you expand on this game, I hope it keeps that eeriness!
Feel bad about the rat's family :( Rare to see a story driven game in such a short jam, well done!
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