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Haha, tenuously! The core idea I guess is "In RPGs you always hurt/kill the monster... what if you were supposed to heal them instead, after a "hero" has already come through and "defeated" them" - it didn't quite get to shine in the demo, will hopefully be more clear in the post-release version. Thank you for playing! ^_^

(+1)

Oooh okay, then I misunderstood. I like that idea!