I always love to see an RPG maker game, but unfortunately I didn't get to see how this follows the theme. Still enjoyable though!
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Haha, tenuously! The core idea I guess is "In RPGs you always hurt/kill the monster... what if you were supposed to heal them instead, after a "hero" has already come through and "defeated" them" - it didn't quite get to shine in the demo, will hopefully be more clear in the post-release version. Thank you for playing! ^_^