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A jam submission

My Purp0se Is To ServeView game page

Try to keep up as the tasks pile up and the colony grows restless.
Submitted by GlerG (@GlerGdev) — 2 hours, 39 minutes before the deadline
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My Purp0se Is To Serve's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#1424.4724.472
Overall#2334.0694.069
Creativity#4374.0004.000
Enjoyment#4953.7363.736

Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It's colony sim where you aren't the one building/managing the colony. Instead you play as an AI that runs all of the machines.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 29 to 10 of 29 · Next page · Last page
Submitted(+1)

Very manic, I think it gets out of control a bit too fast. Way more micromanagement than crappy logistic simulators like cities skylines and satisfactory!

Submitted(+1)

Always love seeing PyGame representation!

Really nice entry. The controls and UI were all really smooth, and there was a large variety of tasks. I particularly liked running the elevator up and down and the light puzzle.

As others have said, the difficulty ramps up pretty quick (and I lost very soon). That said, for a game jam, balancing a little difficult might be a good idea rather than scaling up slowly and risking players getting bored.

Great work for 48 hours!

Submitted (1 edit) (+1)

Quite fun idea, funny to see we used the same palette and went for a management hell style of gameplay.  Although it's hard to tell at first what I have to do for each task, such as the watering multiple plants at once or if I have to do anything before serving food. Great submission though!

Submitted(+1)

This is very impressive, especially for one person. The graphics are cohesive and pleasing, and the gameplay is appropriately hectic. I loved the idea of managing windows! Sim management games like this always stress me out, but I know they’re supposed to! I felt like maybe a few of the tasks here weren’t immediately clear - I never figured out the plant task, for example. There were also a lot of stats on the right I never fully understood the purpose of. I think with a proper tutorial, this game could really shine as a fun little management game!

Submitted(+1)

This is really polished and works, looks, and sounds great.  My only feedback is that I wasn't immediately clear on what to do for a number of the tasks.  Very impressive work for 48 hours.

Submitted(+1)

Really creative and aesthetic game! The tasks are creative and I like that they overwhelmingly pop and block your view, forcing you to move all the windows around. I think perhaps the difficulty curve is a little too steep, or maybe I'm just really bad at it lol. Either way great game!

Submitted

I don't have windows but this looks so cool!! I love the art and animations

Submitted(+1)

Loved it, really dont have any feedback outside of more tutorials and whatnot, great job!

Submitted(+1)

If you just change the skin, you can get a cooking game no problem. I liked playing it, it was very smooth to control.

My only issue would be that some tasks aren't clear on what the completion conditions are. Sounds are also extremely similar, so sometimes I would get on with a task, thinking it was finished, but the bubbles didn't go away. Plant minigame was the biggest offender here, since I still have no idea which stage I have to leave the minigame for it to count as succesful. At first I didn't even register I had to wait for the plant sprite to change several times, other minigames are just "click button and move on".

Submitted(+1)

I'm not the only one who used Pygame this game jam?! This is such a hectic game, and now I feel bad for all the elevators in my life 😅. It is such a cool idea to play as a computer, and I wasn't able to stop myself from continuously clicking that "restart" button every time that I failed, lol. Great game, keep up the great work! (and don't switch to a real game engine!)

Submitted(+1)

Really great idea! I had a couple bugs but a really solid experience. The right kind of stressful and a really polished art style.

(2 edits) (+1)

Are you sick and tired of relaxing well try this stress simulator and you can feel what its run to run a colony on mars. I feel the game starts off too hectic/hard you should ease the player into it but otherwise it seemed great. 

Submitted(+1)

Love the aesthetic and hectic gameplay for this entry. The setting and color palette was reminiscent of Dome Keeper, another lovely looking game.

I also appreciated that little bit of extra floor above the thrid level, really encouraged careful play. I couldn't get too far but it was a joy to play. I also appreciate the decoration on the base itch page, I always appreciate when a game goes the extra mile to liven that up.

Good job!

Submitted(+1)

stressful micromanagement with pretty art 10/10

Submitted(+1)

One of the best I've played. I played about a half dozen runs and managed to get a score of 38 as my best. You did a great job on making the minigames and gameplay in general intuitive and clear. The art style is amazing as well.

Very well done :)

Submitted(+1)

I wasn't expecting to get overwhelmed so quickly, but I loved it. The sheer amount of stuff you have to micro manage is mind boggling in a good sense. The audio visual aspect of the game was also incredibly well done. Overall, really a gem of a game.

Submitted(+1)

10/10 Made me love micro-management!

Submitted(+1)

I love it. And I'm really impressed that you managed this in PyGame in just 48 hours!

(+1)

I am amazed that you have created such a great game in 48hrs using python. Well Done!

Submitted(+1)

it's incredible, the detail, the complexity, the art style. For me it's a little difficult but I had fun playing it.

I would love it had a html5 version.

Viewing comments 29 to 10 of 29 · Next page · Last page