Really creative and aesthetic game! The tasks are creative and I like that they overwhelmingly pop and block your view, forcing you to move all the windows around. I think perhaps the difficulty curve is a little too steep, or maybe I'm just really bad at it lol. Either way great game!
Prestoon
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This was fun to play! It was challenging at first trying to get oriented. I feel like the percentage below the map isn't completely necessary, and it could be better for the player to have to be fully confident in its precision before going to the main character instead of giving it away with a 100%. Great game, great pixel art, good music and sfx! (the enemy was scary too I didn't expect it to actually chase me)
Thanks for the feedback! I composed the music for it, but I see your point. The loop is actually is 50 seconds long, but the first section of it repeats twice, which makes it sound like a short loop. I didn't think it would be an issue but then I realized the game is too hard that most people don't last long enough to hear the rest of it. In our finished post-jam version we'll include audio settings and also fix the difficulty.
Not to be weird by commenting like 3 months later, but I really admire this game's soundtrack! I keep coming back here just to listen. So weird and beautiful, very tasteful use of dissonance.
Great work Alios! Are there any particular composers or styles of music that inspired this piece?
(btw the art and gameplay is very nice as well)