moo
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Moo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1152 | 3.689 | 3.689 |
Presentation | #1315 | 3.649 | 3.649 |
Overall | #1478 | 3.439 | 3.439 |
Enjoyment | #2198 | 2.980 | 2.980 |
Ranked from 148 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Its usually humans that kill cows (as far as I know)
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
This can't be unseen, I probably won't be able to sleep properly tonight. Lol. Great job!
Interesting atmosphere at first I thought I was a cow and then I saw the human cows. I got three of the 4 endings. The audio design is great. Overall great job. :D (Is the front text blinking a message in morse?)
Really cool creepy atmosphere, I found the humans especially freaky! There were a couple small things I noticed - one is that there's a lot of shrubs near the fence that are inedible but it looks like they should be . The other is that a couple times I somehow managed to break the camera controls so mouse movement would only move the camera when one or both of the mouse keys are held down.
But overall it's a great submission :)
At first is was like...
But then i ate grass next to the human cow, and ....
And then the cow human killed me!
Holy sh---
This is terryfiying :D
Wery well put togheter! The graphics and overall ambience is top notch!
I believe this is what a PETA game would look like if peta games were actually good :)
Awesome entry, congratulations!
This is a strange experiment. I also found it weird that you created the game in almost 24 hours.
I feel like you didn't communicate the fat level or how to change it inside the game. Reading the description helped, but this is not how I would prefer things.
Exactly, almost didnt sleep from friday to saturday cause sunday I would be busy.
I tried to give subtle hints about the gameplay, like the icons next to the percentage meter (dead cow on the left, butcher knife on the right), also subtle hints on the existance of the grass eating mechanic, like when an npc eats, theres a very clear progress bar and you spawn neat an npc eating.
I chose to “teach” the game in a subtle way because thats how I like games to teach me how to play (instead of huge chunks of text or dialog), but I found out this isnt for everyone. Thanks for playing tho!
that cows gonna haunt me in my nightmares haha. That legit scared me. At some point i thought if I got my percentage high enough I could start looking for a way to escape, but that angered the moo man...so i ran...and then i wanderedin in the wast staying in the safe zone food wise...until finally i made a brake for it...there was no exit, and i was low on food, and then he appeared...The Moo was on the horizon and i ran frantically trying to find food as the moo gave chase, and eventually caught me.
pretty fun game, super weird. I think mechanically the game is sound, my feedback is that it would be good if the eatable items were highlighted when you are near them to inidicate that you can eat them. I presentation wise, you nailed it, the vibe is creepy, and everything that needs a sound has one. Nice work, I had fun.
Whoah such a cool concept! Love the creepy aesthetics and atmosphere, well done! :D
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