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tomatOH!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1390 | 3.290 | 3.290 |
Creativity | #1576 | 3.548 | 3.548 |
Overall | #2102 | 3.226 | 3.226 |
Presentation | #3194 | 2.839 | 2.839 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of a chef cutting tomatoes, the tomato fights back!
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Controls are pretty tight in this one! I got stuck between the knife and the wall in a couple of cases which drained my life haha, but other than that I had fun! Dashing into the chef felt good!
It's a fun mini-game! Besides, the name of the game is fucking hilarious. I managed to kill the damn chef on the third try.
To add some feedback, you should add a few tenths of invulnerability to the tomato so it can't kill you with a single slash, or change how that collision works. But overall, it's a very decent submission. Good job!
I personally know only very little coding (just your friendly neighbourhood game designer and a fantasy-writer ~ Not some programming-savant despite my background with a degeee in IT-Engineering and as someone who has also studied game-coding officially in school ), so I can't possibly tell you why there either were no invulnerability-frames at all or if there were, they weren't long enough. Also because I haven't seen this game's code personally
Glad you were able to find it appealing and worthwhile though, thank you! ^_^
Well, in the game I won, I lost and…both (because if the enemy attacks you, rolling can still do damage even if the tomato lost the battle). What can I say? It’s a good prototype, I would like to try a boss rush game about this tomato rolling his way for the freedom! Collisions are a bit unfair, because you can either do lots of damage to the enemy and be oneshotted. I liked your entry, congratulations! 3D games are hard to make, let alone good ones…and you did it!
I did build a fair amount of logic to prevent this scenario but it looks like you found an edge case. Congrats! Here's a cookie: 🍪 Seriously though, thanks for letting us know. :) Definitely a lot of room for improvement. I'd love to see this become a full-fledged game. If I can figure out my mental health maybe I could even spearhead the project. 🤷🤞🤌
The game's point is to be cheesed kinda. But it being "kinda not" the point at the same time is the fact that any time we tried to put a cooldown for the dash, it literally broke the code somehow. So due to time constraints, we had to cut that one out. And yes, we tried to fix it three separate times until we deemed it to not be worth the drag :'D
As for the UI, I couldn't tell you
Hope you still found this game enjoyable somehow
I very cute game with a simple bit of gamplay to sell the experience.
The sfx & visuals really held a lot of charm.
Good job!
Great concept and gameplay!
I like how you can gain so much momentum by bouncing everywhere haha
Cute concept! I didn't know that the flat side of the blade would hurt me if I bounced on it, but I prevailed regardless! Good job!!
Very fun and creative, in my oppinion a couldown on the dash would have made the chef harder to kill. But again, it's a great game!
Very creative game! The controls are super responsive and the art is cute, great work!
Noooooo poor Toma-tim :'( I can only think of all the toma-tas adn it makes me sad.
"Cute" game (well, in a way haha), nice references to Overcooked, and the introduction is priceless 👌 Good job team! Fits the theme!
Ah, you've gotta love a game that can pull of this kind of goofy atmosphere and be fun enough for me to keep playing when I should be rating other games. And I always admire a game that is happy to just be a simple concept executed well.
Small nitpick, but the intro was a bit confusing to me at first, like, I didn't even realize there was an intro and thought I was frozen at a screen or something. I feel like the same little illustrations just filling the screen might have been more effective. But that's a very small issue.
Oh, and I'd die for my boy Toma-Tim. (Come to think of it, I did. Several times.)
very funny game, a great concept let down a little by the intro presentation. gameplay is really solid however limiting the amount of dashes you can do might make it a bit more challenging and fun. rolling around feels great. good work team!
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