Alright! Interesting and very original mechanics for the platformer. It works just smoothly, although enemies seem unfairly strong at the beginning. Congratulations, it does have a very professional style.
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Agent of Primary Color's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mental Engagement | #47 | 3.222 | 3.222 |
Overall | #64 | 3.296 | 3.296 |
Lasting Impression | #65 | 3.148 | 3.148 |
Overall | #72 | 3.136 | 3.136 |
Emotional Engagement | #79 | 2.704 | 2.704 |
Characterization | #83 | 3.000 | 3.000 |
Atmosphere | #92 | 3.444 | 3.444 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I like the very unique concept. As a visual artist, colour mixing appeals to me as a puzzle mechanic. As others have said, it was tricky to figure out how things worked, so I think a better tutorial would be helpful. Once I figured out what I was doing though, it was pretty straightforward and I managed to get to the end. I never felt in danger of running out of pigment, so it could be worth starting with less so there is some sense of danger there. Great job overall!
Thank you for your feedback. We are glad you like this game. We appreciate your valuable suggestions and they will be actively considered. Actually we have limitation of pigment at first, but considering that this is an adventure game instead of a puzzle game, we decide to give sufficient pigment to our players, so they won't get stuck because of the lack of pigment. Meanwhile, we prefer that players can repaint the world as they want. Maybe we will have an expert mode which offers limit resources. Anyway, thanks again for your advice!
the game is fun , the color mechanique i never seen it before in other games it was nice but you need to improve it more and also the instructions was unclear i spent too much time to figure how to use colors and kill enemies with them.
the game was so good but you need to add more content and better enemies.
Cool concept, but I think it is wayyyy too difficult, it could be a skill issue, but it almost felt like a troll type platformer game in difficulty. The art was cool, and story and gameplay weren't too bad (controls didn't list the e and q controls however), but I just couldn't get very far in the game due to the difficulty
Good work! Small explicit tutorial can improve the experience. Good job!
I couldn't figure out how to get past the pool of venom, but I think I got a decent idea of how the game works. The art looks great, the concept is neat, and it seems like a fun game. I personally didn't find using space bar for jump to be that difficult, but I did find the on screen buttons to change the amount of each color to cause the player to shoot when I was not wanting to shoot. I saw afterwards that you can use Q and E, but ah well. Other than that it seemed like a well made game.
Thanks for your feedback, coloring is the core gameplay of our game, you can mix the color to turn the venom pool into water, so you can easily pass through, in addition to mixing red to turn it into magma, yellow leaves to make it fall, and many other interactions, the same color can also dissolve the viper:)
I enjoyed this a lot!! the puzzles were really fun and not too hard and the style and story are really interesting!
Rated, good job on the physics part. Has a great potential.
Really loved the concept! It's amazing how many different colors you can create with a few main colors. The main character looked cool and the art-style was fresh. Excellent job!
I love the idea of the game and the puzzles. Three colors give you an unexpectedly big variety of combinations. I have enjoyed combining them and experimenting.
There was a bit of a problem with the level two, though. It’s not very obvious that you need to drag gray blocks and jump on them. Maybe I missed the explanation. Also, It’s easy to get stuck in the beginning because you are experimenting with paint and have only a set number of gray platforms. Quite soon, I found myself running out of both.
The idea again is great, but maybe you need to organize puzzles in a way so there is no option for a player to get stuck. Or if you are stuck, you should understand why and how to fix it. Hope this helps :)
I like it but one thing you could change is the jumping please make it the w key not the space bar. And just make the changing color key be the s key, but overall I liked it :)
Very intriguing mechanic, though I didn't manage to get very far. It was a bit too easy for me to get stuck and after a while I got rather too frustrated with having to start over every time.
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