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Aether6.0's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #97 | 3.000 | 3.000 |
Characterization | #103 | 2.813 | 2.813 |
Lasting Impression | #109 | 2.750 | 2.750 |
Overall | #114 | 2.740 | 2.740 |
Emotional Engagement | #116 | 2.375 | 2.375 |
Atmosphere | #116 | 3.125 | 3.125 |
Mental Engagement | #131 | 2.375 | 2.375 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
终于,在看了这么多游戏之后发现同属国人的作品了,从B站视频里了解到竟然也有国人参加Adventure Jam,火速前来捧场hhhh。
AIGC在游戏开发中的应用感觉很有潜力,后续会继续关注的!
我们做了一款以调色为核心玩法的游戏,可以通过注入不同的RGB值来调色,并通过原色枪给场景上色,不同的颜色能够改变场景的固有性质,比如:树叶可以染黄掉落,流体可以根据不同的颜色变成毒谭/清水/岩浆等......相同颜色的灌木丛还可以溶解场景中的毒蛇和地刺,除此之外还可以从右下角拖取平台来塑造自己的通关路线等......
前段时间游戏刚刚更新了双语言系统,感兴趣的话可以来玩玩看哦!
哇靠巧了啊兄弟牛逼牛逼我还说我参加了一个这么冷门的比赛自己玩的没想到还能看到同胞,这肯定来捧场啊啊哈哈哈哈哈哈
Ambitious game! I was impressed of all the different things this game showed me. At first I was suspicious, but your game won me over. Great work!
Thanks! Glad you liked it
Pretty cool, I was surprise with how much mechanics and stuff to-do was in the game. Also I like the mini map as well.
I think the UI could be scaled differently on my screen the text was a little too large.
Overall great job!
I see im still not familiar with the UI and thanks for pointing it out! I will definitely focus on this area for my future games!
great game! I like the art and the sounds and the controls are responsive, the mechanic is straightforward but there is variety in terms of weapon choice and firepower. Overall I enjoyed playing ! keep it up!
Thanks alot for playing it! I tried to make it as simple as i could to make it easy for everyone to enjoy!
This was a fun game. Great job! I had some problems with the UI: they could be outside the screen and above each other. HP bars for bosses would have been appreciated. The weapons were nice and the game was very addicting, which is difficult to achieve for many games. Nice! One wish is that enemies should not respawn when you can still see them.
i was planning to add a boss health as well since it got so much health. I ran out of time designing it i was exhausted after 12 days but definitely something i should be considering for my future games. Thanks!
Loved the unusual camera angle and perspective, along with the swoopy arms. I'm impressed that you managed to pack so many features and mechanics in here, from the store to the newspapers and combat. Very cool!
Thanks for commenting! I also love the newspaper design to give some background story about the game. Glad you liked it!
It is an interesting moving mechanic, but i still dont get it hove to move the sprite. Maybe you should add some guidance or tutorial ahead.
im not sure which sprite you are talking about but in the description i mentioned how you can use your weapon simply by moving your cursor pointing towards the enemy
I mean the main character sprite, the only one i could see on the screen and there is an arrow facing up, so i thought it is the direction to move. Then after i try to move the MC, i click left mouse button on the arrow sign, then only MC's hand is rotating but the MC itself is not moving. It is not a complain or such, but i only share my experience in game.
oh its just a game that move with wasd or up down left right arrow key. Any would work
This was really fun, and I really liked it. Great job mate.
Thanks man, glad you liked it!
I love the story and the art style!
Movement mechanics seem a bit off, and the gameplay seems pretty slow... it takes a long time to go places and if you need to buy something you need to walk all the way back to the start, when I ran out of bullets my arm got tired slashing with the knife at the enemies xD
But considering the amount of time you had, it's pretty great!
ahahahah many people had the same problem refilling bullets, you just have to find weapon chests on the map and find the other bullet recharging station on the west side. Thanks for the advice !
I found some troubles playing in broswer so I downloaded the game. Overall, I like the concept of the game and now it was crafted. Guns feel nice and the enemies are definitely a challenge. I did have some struggles understanding the swing of things at first. I picked up the map and was very confused about what each zone meant. The map seemed just a little too big, and it felt more like a chore once gun ammo ran out and I had to take a long walk back to base. Game progression was great and very remeniscent of what I personally like from certain survival games(the search, explore, collect to craft new stuff to explore further) it felt like there were definitely levels to the game. The flip side is that it felt a little slow. I was more worried about ammo and coming back to restock wich made it take even longer. Overall, a very nice little game! Lots of fun with a nice story. Well done!
Thanks for playing it!. Indeed its very hard to play the game and i intensionally made it hard. there is an ammo charging station on the west side of the map which is hard to find it . The person who commented below couldn't play the 1920 x 1080 so i smaller the window but i guess i will make the game larger for the browser.
i tried play on browser, there is a part of the screen that is cut off, btw i like the sound and gameplay
have you tried full screen mode?
yep, the screen cut off also on full screen, i use my laptop with 1366 x 768
yea it was 1920 x 1080. i have changed the view to 960 x 540 now
great
Really unique. So much considering the time limit, well done!
thanks! I spent quite a lot of time into it, 8-12 hours consistently for 11 days, such a pain for a solo dev lol