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Moon Bread

84
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6
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13
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A member registered Dec 17, 2022 · View creator page →

Creator of

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Man I'm sad that I missed this entry while the rating period was going, fantastic game!!!! I love the artstyle so much, my one complaint was that the movement felt clunky but then my new best bud Simon added a sprint button for me :D

That's right, it was time for the tables to turn and for rice to fry shrimp... thank you!

Lot of potential here! Was pretty confusing before reading the description, and then I better understood it and could navigate the game better. It's a fun concept that I could see turning into a pretty engaging game with more time than the game jam allows, given more polish and balancing. Overall good work!

That was a lot of fun, I really appreciate how satisfying everything felt, from collecting all the paint to squishing rogues to just watching buildings get painted. I'm really impressed that this was done as a team of 1 in a week, fantastic job!!!

Really clever concept with a lot of neat difficult spikes and features along the way, fantastic concept for a game! Admittedly, even though the CRT overlay added a lot to the vibe, it made it difficult for me to read the e-mails, maybe if there was a way to tweak that? But I'm super impressed by this game and had a blast playing it!

Thank you so much!!

can you believe a rice fried this shrimp??


thank you for your kind words!

Fun concept, and I liked how much there was to explore! If I had some advice, it would be that sprites were blurry while others were crisp, that could be for a number of reasons but I know that when I've faced that issue, changing the Texture Filtering from Linear to Nearest has solved it for me. Great work on making a fun entry!

Great idea for a puzzle game, would love to see some more levels in the future! 

Oh man, this is such a good entry! The artstyle is fantastic and trying to solve the puzzles is really engaging. That wizard's gonna get this revenge for sure...

That means a lot to hear, thank you very much!

Thank you, I'm glad to hear that!

Thanks, I appreciate hearing that! Definitely planning on adding that to the game after the jam is over haha

Haha surprise, it's me again!

And that makes sense! Your tutorial did mention that they would avoid incriminating themselves, so that's really interesting that the repetitiveness will give them away... Thanks for the clarification!

What the heck!! This was made in one week??? I love it! The art-style is fantastic and I would expect to see it in a professionally polished game. The gameplay is really fun too and I like the monkey court system a lot. There's just so much charm!

I don't know if this is just how it shows up on my browser, but I thought I'd mention that the embedded Unity fullscreen button fights with the itch.io fullscreen button, and that made it a bit confusing to actually fullscreen the game lol.

Fantastic work!

This was such a good idea for the theme! I love the way the mansion builds itself, and the game itself is super intuitive. You built the menus out well and it all felt responsive in a way that made it fun to click from area to area and read up on testimonies and look for clues.

A minor thing to mention, every now and then some testimonies would be rather repetitive (for example, a lady in the yellow room saying that she moved to the yellow room and then later, moved to the yellow room). Other than that it felt really well put together! 

Basically! There are some that are more difficult and might take repeated interactions with them to learn their tells, but I wanted a lot of it to be around trivia. Hopefully it flows better with that clarification :D

Very relatable story, I liked the world you created! There's definitely potential here and it would be cool to see it developed further into a full game!
For improvement, I think the movement animations could use some fine-tuning (for example, walking left or right looks awkward because the character's torso is completely still. Having his torso move as well will help it feel more alive!) as well as some font errors that caused characters to not load correctly. 

Overall though, great job!

Thank you very much, and yeah audio was one of those things I just ran out of time on, definitely want to make those changes when I can!

And thank you again for the full-screen recommendation! I've turned that on now :D

Thank you so much!

Thank you! Definitely didn't allocate enough time to the audio haha, I definitely plan to change the talking and add a background track.

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Thank you so much! And I think that confusion you had is the biggest thing I wish I had changed before the game jam ended haha, the idea was that each character has the chance to be telling the truth or lying, and their dialogue will change depending on which is which, and it'll be based around incorrect facts in their dialogue or contradictions in their words to figure it out. Unfortunately I needed a better tutorial explaining that part :p I appreciate your comment!

Thank you!!

Interesting take on the theme! I enjoyed the concept and the game was fun!

On it! And here's my game :3 https://moonbreadgames.itch.io/pawn-scum

Hi there, here's my game, I'm still looking to get to 20 ratings :p https://moonbreadgames.itch.io/pawn-scum I look forward to playing your game!

This rocks!!! I would love to see a full game implementing this combat system, art-style and humor combo. All the attack and parry QTEs felt super reactive and satisfying, I had a lot of fun and I'm so impressed that this was accomplished in one week.

The art for this game is so good, fantastic pixel art!!! The gameplay itself is definitely rough around the edges, which given what I've read is understandable with all the team shenanigans haha. I'd love to see this fleshed out in a more complete game!

DAWW THIS IS SO CUTE, I love the art-style so much. It really is so terrifying to be a hamster... Really cute and I enjoyed how much polish the game had. I only wish it was longer, but at least this hamster has a nice big pile of seeds :]

I'm glad you liked it!! :D

Thank you! Those are definitely things I hope to add after the game jam period is over haha, just ran out of time within the week of the jam :p

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Lol funny concept for a game, it's fun to solve and I like that there's a shop afterwards to get upgrades from! I like how much there is to the gameplay loop! It's intuitive and I understood what to do right off the bat without much struggle. 

For future improvements, the music reset every time a button was pressed, which was a bit disorienting for me. It also seemed like a pretty short loop so maybe something longer?

Good job on making a fun and functional game in the short timeframe!

Thank you! Yeah I ran out of time to add background music :p Definitely a lot of things I wish I had time to do in retrospect but it was interesting to learn how to budget my time. Thanks for playing!

Wow!! The art style is spectacular here. I was disappointed when it ended so quickly, but it's still really impressive for what was accomplished in only a week! Would love a more fleshed out version of this game, I really got immersed for the time I spent playing it.

This was so much fun!! I love prop hunt-style games, and the more recent anomaly detection genre, and this was a genuinely fun take on the genre! Having your character start out in a small section of the house, and then the space you're given to work in expanding as you play was a clever way to ease players into the game and helped me not feel overwhelmed. My only criticisms would be that the camera gets a little jittery when walking diagonally, and using the camera didn't feel entirely intuitive to me, maybe there could be some revamping there. Overall great job!

Fun game and I liked all the pixel art! Had fun trying to deduce the killer and I liked the way that mystery was set up.

This was really fun! I really enjoyed all the dialogue when trying to barter with people, it was very charming!

I'm sorry about that D: Admittedly this was my first time trying to set up that kind of sound generation in Godot, I can try to refine it after the jam is over :p

Thank you! And I agree, those were features I wished to add but just ran out of time to do so :p

Fun and satisfying game, I enjoyed it! I liked how the enemy goblins could interact with the environment and pick up lost guns, that was a nice touch. Good work!