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Can you share your stats and analytics here?

A topic by Bloodmoola created Apr 05, 2022 Views: 5,694 Replies: 83
Viewing posts 21 to 63 of 63 · Previous page · First page
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Stats after making games here since 2022:

Views: 232k

Downloads: 60k

Revenue: $258

Followers: 1,538

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My stats since 2017 (geez, I didn't know I've been here for so long):

Views: 11.6k

Downloads: 2,261

Revenue: 5€

Followers: 38

https://eufasy.itch.io/

This is beyond terrible XD

Still better than mine lol

You've been here for just a year, don't worry and keep up!

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Thanks buddy.

Btw did you try to advertise your assets?

Advertise? Here on itch.io or in other websites?

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On itch.io.

It worked for me.

Try to post frequently on the community. Like first I only had 2 followers and few downloads and browser plays on my games which were mostly me playing my own game.

Now since I started posting here, I have 15 followers and better analytics( but not that good ).

I also created a YouTube channel but that didn't help at all.

Well, I tried other places but now I am ignored in a cool variety of social media. Guess I'll give it a try to itch.io community

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Good luck 👍

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Would be interesting to see just out of interest. The highest paid devs on here. Top 5 even

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My stats since 19 June 2022 

395 views

23 downloads

15 followers

$0 total revenue 

A bit late to the party but...


views: 138

downloads: 38

followers: 5

(+1)

hello everyone

downloads = 117

views = 1070

followers = 8

payments = 7

gross revenue = 13,50

profile https://virtualplaystudios.itch.io

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My stats since July 2022:

views = 906

browser plays = 330

followers= 5

payments=0

https://codewizzad.itch.io/

Stats since May 17, 2023 (date of first title published) :

56 views

5 downloads

2 followers

$0 total revenue

https://teknologicus.itch.io

Stats on The Wizard my game

728 Views

125 downloads

1022 views - 226 downloads - 9 followers -  $00 cash (only have one thing that is indexed atm, wow they are slow)  also mostly assets that i have available as free for most part for donations up showing. 

also, if you follow my stuff --  Free PREMIUM MaeLee-Unreal-Blender-Unity w/unreal project by repeatloader (itch.io)    is free for the next two days, grab it if you want it.  Ill be putting something else up in its place when i move it to the netherworld of unindexed.

551 views, 88 downloads, 34 web plays (I only have web games available rn).

just 3 followers

link? is https://ozaki-studio.itch.io/ good?

23 views on my browser game Battle of the spirits!

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Just under 10k views 

1400 downloads

$71

I have so small data. 674 views, 7 followers, 91 downloads, 2 payment and $6.99 gross revenue. https://interestick.itch.io/cs

Been here for two months, posted two short browser game-things. 153 views 51 browser plays 1 follower 2 downloads, which I don’t understand, because I don’t have any downloadable content $0 and will stay that way unless I decide to accept payments at some point https://dreamswithopeneyes.itch.io

For my electronic logic puzzle game : https://owildescar.itch.io/electrocraft
, uploaded to itch 2 month ago, I have  416 views

238 views, 81 downloads, 2 ratings, 4 collections... Not much but at least it's something

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my game fire bender has 479 Views and 26 downloads!

keep em coming

eoh01.itch.io/firebender

After 40 days on itch, I have 1282 views, 81 downloads, 690 browser plays, 3 USD. Very grateful for the support!

This seems interesting. It's kinda hard to get context if my downloads and such are below or above average for this site, so it's interesting to see.

About 60 or 70 usd from my two games ( their both free  so I'm not expecting riches here)

3892 views

444 downloads

62 followers

Kinda would be cool to get more downloads and feedback mostly, especially when I just updated my game, but from what I understand games don't get boosted in the search/recomendation unless it's a new game or a release of a work in progress game, right?

I've definitely seen some games get a big boost long after they were released. Could be they're boosted after a period of interest.

Do you think that happens because of insite stuff? Or maybe it's just the case that people promoted their games somewhere else and simply got more people to click on the game link wherever it was posted?

Probably the second one- or maybe some streamer drew attention to it.

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Heyo! Here are my stats (I am a TTRPG dev btw). I was REALLY grinding it out on Twitter until I left, so that’s why it’s so high. If anyone wants to ask me a question on tips, lmk! Just know that I am VERY proud of every single person here making a game. Y’all have created art, and you should be proud!

$3,379.86 Gross Revenue

332 Payments

52.7k Views

25.8k Downloads

376 Followers

Also, keep in mind I have made a lot of games and most of these downloads come from jams I’ve joined!

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Wooooah :0

Ty!!! A lot of it was marketing day in and day out which I don’t do anymore because I have chronic fatigue now, but if you’re up to the grind and making connections, you can do it too!

This also through 2 years, so it’s not a short amount of time

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Got any tips for getting your games out there?

Tbh, marketing the heck outta yourself, participating in game jams and weekly events on social media, and meeting other game devs and collabing there are all great options!

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solid my friend well done. 

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I wanted to post earlier but I was a little self-conscious of my analytics...

549 views

119 downloads

42 followers

Of course, I am always open to feedback (and giving it!) for my two games (mostly this one): https://wasabiiii.itch.io/grass-elemental-demo-demo

Just under two months on this glorious site for me, and I've played so many great games, met so many cool devs. Let's keep up the good work :D

169 Views

25 downloads on my game Miralla!

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Игры:Desert in Blood,Kill all Zombie

Мой профиль Rachel1

I have been uploading games and assets to itch for about two years

70 follows
64,678 views
1,542 downloads
$43 gross across 10 payments

I typically just make game jam games and try to focus on a new mechanic that I haven't dealt with yet.

Member since December, 08th 2018

These are our stats as today

Published Projects: 146 (15 Softwares, 16 Add-ons, 22 Video Packs, 44 eBOOKs, 13 Soundtracks, 36 Media Packs)

Gross Revenue: $32,38

Payments: 6

Views: 2.296.895

Downloads: 892.357

Followers: 214

(2 edits)

151 Views

23 downloads

on my game System GT (space sim)

1390 views

106 downloads

347 browser plays

(all times)

237 views

115 downloads (most  of them are mines for testing🤣)

1 dollar revenue from  an unknown  :)
My game is Endless Money :)
https://foxbandykoot.itch.io/endless-money

3,871 Views, 327 Downloads, 17 followers, 23 following, Payments and Gross rev both at 0 (Cause everything i do is free for now), 113 Posts, 10 Topics.

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I've been uploading content to itch since December 2022. I have 6 games all playable in browser and 2 Godot shader assets. All are free so no revenue.

Views: 1310

Downloads: 253

Browser plays: 132

Followers: 9

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I'm kinda new to Itch in terms of popularity so these stats are mainly from Fear Assessment on its own

$2,461.01 Gross Revenue

1,910 Payments

193k Views

18k Downloads

430 Followers

$131 gross rev

47 payments

52.2k views

16.7k downloads

159 followers

Man if I was a more active dev I could be doing so much better 😅

787 Views

134 Downloads

on my game The Wizard

My Stats. 1K+ Views, 143 Downloads, 4 Itch Followers


Page Link - https://theofcmedia.itch.io/

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Oooh! An analytics page! Joy~

Thanks everyone for sharing their stats! I personally like these things - they're usually quite telling of what the user base usually browses for. It's hard as nails to get other devs to share their stats and analytics, so thank you for this!

Anyway, I guess I should share mine to add to the pool... let's see...

As of this current post:

Years on site: 2

Games: 9

Asset Packs (PNG Graphics): 11

Views: 112,658

Downloads: 6,840

Followers: 466

Posts: 155

Topics: 2

Browser plays: 38,296

Platform: If it helps, all my games have browser-based or have browser-based versions. I'd noticed an uptick in site visits after I enabled web-based versions for my download-only stuff some time back.

As for activity: I'm inactive for months on end, and tend to upload stuff or post devlogs and comments in random spurts before going quiet again. I do try to promote on social media sometimes, but nowadays I barely do that since it doesn't seem to make any difference.

Nature of games: They're anime-style romantic gay visual novels aimed at a primarily female demographic. (Edit: By "female demographic" I mean me, myself and I. My VNs are made to my own personal tastes, lol)

That's it! Thank you again everyone for sharing your stats - I was clicking through your profiles to view them, if you don't mind. Cheers~

Im almost at 1000 downloads on my games and tunes!

only 12 left to 1000 downloads!

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$135.50 gross revenue 

10 payments

13.3 k views

2548 downloads

84 followers

most of my money came from my assets and tools

i got 1006 downloads on my games

i like it very much!

Update, itch.io User since 2019

https://jitsukoan.itch.io/


Views ~1.200.000

Downloads ~144.000

Follower 2.528


Channel Theme:

RPG Maker Games, mostly Free

Game Assets, mostly Free

Lewd Games, mostly Free


-Own Games: 8

-Reworked & Published 

Games from friends: 5

-Assets: 11

-Artbook 1

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I got almost 10000 views on my projects!

thats a lot of views.

Viewing posts 21 to 63 of 63 · Previous page · First page