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A jam submission

Half Moon ManorView game page

A phone call leads you to a mysterious house late at night...
Submitted by Chibachi, SnifflyPigeon (@snifflypigeon) — 23 minutes, 18 seconds before the deadline
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Half Moon Manor's itch.io page

Results

CriteriaRankScore*Raw Score
Audio - Does the game have nice sfx and music?#613.4383.438
Graphics - Is the game aesthetically pleasing?#683.6883.688
Completeness - Is it an unfinished tech-demo, prototype or a complete game?#823.3133.313
Overall#963.1633.163
Theme - How well does it incorporate the theme?#1012.6882.688
Gameplay - How fun is it to play?#1262.6882.688

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

This was quite enjoyable, with the creepy atmosphere and the well placed sounds when mobs attack you and the limited resources (that you can recharge once you figure it out, heh). The mob spawns I found to be a bit too frequent and it felt like I was constantly just having to fight and that took away a bit from the horror element.

Submitted

Really interesting premise. Wasn't expecting it at all! The gameplay, mechanics and vfx all work really well together. Finding the boss felt glitchy at times - wasn't sure if that was intentional, but sometimes I'd be hit without the spirit appearing, though I managed to power through it and succeeded on my second attempt! That randomness worked for the spirits and boss fight which was a nice coincidence though.

The writing and exposition at the start were great too. Set everything up nicely. Good jam! 

Submitted

Spooky. The ghosts can spawn quite unforgivingly at times.

The game is solid. I like the intro opening.

Cool concept! I really enjoyed playing this game. It feels unnerving to feel the presents of a ghost enemy and try to find your way inside a Japanese horror setting, With the proper usage of audio I feel the tense atmosphere! Great job!

Submitted

I opened my eyes, due to pretty strong defense stats this time.

The game is atmopheric, creepy, tense, and the most important, super fun. I greatly enjoyed it.

Submitted

Ok, I absolutely adore what you've done here

The ambience is excellent and appropriately spooky. The bell, especially, reminded me a lot of those classics japanese rpg maker horror games from 2010.

At first I kept wondering why I was dying from exhaustion before I understood that you could regenerate your energy by switching mode. Neat idea.

Movement is limited but smooth, I would have loved the ability to strafe and more distinct landmarks to help me navigate the house. I often got lost after picking a few items and died of exhaustion, in the end I feel like the energy bar was a far greater threat than the ghost.

Great entry

Submitted

The atmosphere was so cool in this one and the setting is unsettling!

Submitted(+1)

I really like the premise and art style! It has a nice and creepy atmosphere, too; well done. I had time to find a weapon, and after I saw the first enemy, I was taking damage from an invisible source and didn’t know how to survive. I think the monster was in the same cell as me following me around.

Developer

Thank you for giving it a try!

When the enemy can see you, she’ll ring a bell and you can see her by shining your flashlight in the direction. There’s a grace period before she attacks, so if you break line of sight, by going around a corner or behind a wall – or just attack her back, she’ll wander off for a bit!

Submitted(+1)

pretty nice looking game :D

one suggestion id make is to make sure you turn the "Run in background" option on because when fullscreening, it pauses the game on the black screen and it confused me lol

Developer

Oh, dear! Thank you for telling me. Once the jam ends and we can upload I’ll put up a little tweaks and hotfixes update.

Submitted(+1)

Awesome set up and a promising game, but I struggled to find the weapon so I couldn't get far! Would love to come back to this to finish it :)

Developer

Every spawnable item in the game has 2 (or 3) set locations it’ll randomly pick to spawn. For the first weapon, it’ll be either 1) directly behind where you start, to the right down the long hallway and opens into a larger room. 2) Go to the left where you start, directly to the right, and around the next corner to the right again.

I played with the map so much that in hindsight I really should have added a mini map or something in the player’s journal.

Thank you for trying though! As you get more things, more and more unlocks and you can explore even more.

Submitted(+1)

What’s good:

  • Intro is enticing and makes me want to play more!
  • Movement feels great even with transitional camera.
  • The art is nice and the lighting / particles provide an excellent experience

My experience:

  • I couldn’t get the Spacebar to work but mouse click lets you interact.
  • I was never able to find a weapon although the starting area suggest I should be able to
  • I couldn’t find a reason to turn the flashlight off.
  • I spent quite a bit of time aimlessly wandering the environment for doors I could enter but they all seemed to be locked.
  • That darn little girl keeps kicking my butt!

I’m clearly missing something. Would love to give it another try but I’m not sure what to do.

Developer

Thank you so much for giving it a shot!

I’m glad you liked the intro. I felt inspired a bit by games like NieR and wanted to give it my take.

I ended up writing the game page ahead of time (to spare from the last minute rush to get something up) and forgot I intended space to work the same as clicking, but ultimately switched to clicking on the environment to interact / walking on top of objects to pick them up. That’s my bad and sorry for not catching that.

The starting item has 2 set spawn locations and it’s picked randomly. The doors were intentionally locked until you find the weapon because I thought it would make it easier. (Sorry!!) From where you start, either 1) turn around and go behind you, turn right into the long hallway, and the weapon will be in that opened room in the corner. Or, 2) turn left, and then immediately right, go straight until the wall, and turn right into that corner, and the weapon will be there. From there things start unlocking, you get more stat points to play around with, etc. In hindsight, I should have made the starting weapon in one nearby location.

I think if you get the weapon, the other questions will be answered!

  • Doors will unlock so you have a ton more to explore.
  • You’ll be able to enter either a stealth or combat phase which makes the ghost either more docile or hyper aggressive.
  • While she’s aggressive, she’ll be attracted to the flashlight and can find you easier. Turning it off, letting her wander away, and then you can get yourself a little bit of safety is a mechanic I tried implementing! (It’s also directly taken from Phasmophobia, haha)

Finally, when she rings the bell, it’s that she has sight of you and will begin moving towards you. Once she’s in range, she’ll attack. You’ll have a little period of time to break line of sight so the attack doesn’t hit you. (And once you have the weapon, you can attack back and she’ll teleport away from you if she takes too much damage.)